This is a hooru deck I threw together on Monday. I started on at gold 3 after last seasons reset and climbed to masters rank 200 over the afternoon.
I explored a few different builds and this one landed as the clear front runner. Build will likely change with the new update but its a really fun deck and gets both a nerf and a buff with these changes who knows.
The idea is simple - for the first few turns you want to pretend to be a fast aggro deck and do everything you can to accumulate 3 J and 3 P influence. If you can get hojan into play on turn 2 or 3 with a savagery and triple primal on turn 3 you are VERY likely to win this game.
After several turns of ramp and enemies killing your early pressure you move into the feast caller, amilli territory and finally work your way to telut and chains.
I've had some incredible comebacks, some straight up pub stomps, and some really tough interactive games. Lots of high ranked players along the way.
This deck beats jund, peaks, and most other durdlers quite handily.
Enjoy!
Nah you typically end up chump blocking or forcing them to kill it before telut - even it if happens that you happen to have one out its not the end of the world. Just have to be aware your attacked is only ramping 2x not getting +3/+3