If you enjoy the thrill of never being fully certain that your Evenhanded Golems will draw cards, this is the deck for you!
I'm honestly not sure exactly how good the deck is since I've been pretty busy this month and have mostly been drafting when I do have time for Eternal, but it's at least playable (e.g. I just went 10-2 with it in the Ranked Masters Challenge qualifiers) and might be pretty good.
Guide to drawing two cards:
1) You want to play Golem when the Hours in your deck have even cost. In particular, this means that it is fine to play a Golem on turn 2.
2) If you intend to Scream back a Golem, you want to play Scream when the Hours in your deck have odd cost (or cost 0), since the Scream will make the cost even before playing the Golem.
3) If you have an Hour in your hand, then you can just look at its cost to determine whether it is safe to play Golem/Scream.
4) If you don't have an Hour in your hand, then you have to count cards in one way or another. This mostly isn't as bad as it sounds - my approach is to take (# of cards in your void) + (# of units on your board) + (# of copies of Last Chance, Scream, or Re-read that you've played this game) + (# of cards you've discarded to hand size) + (# of times your opponent has messed with this count (e.g. with Shakedown, Sabotage, or Be Gone)).
5) Don't feel bad about yourself if you mess up and play a Golem without it triggering - I do this sometimes even after 30ish games with the deck. (You will probably feel bad about not getting to draw two cards, though...)
Basically I like Re-read.
... but I keep loosing ranks with this deck ;)