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BEACON LEGION ( Sniper verstion )

Throne Deck By
Dante1976

+3

Cost Curve

Type

Faction

Information

Hello, greetings again, i would like to present to you another one of my Beacon Legion deck going parallel with this and sort of a different version of Marvels Ironman Legion, almost similar to my Dragon version keeping most of its win condition as much possible intact and true to its form, i had nickname this version my SNIPER version, as Ii will explain details below the incluusion of some of the base card that will support its SNIPER mode, I had remove some of its other components in the dragon version and lessen some of its key components to make room for the new cards, again details of it below

WIN CONDITION
1. Beacon of the Reach- as to where i name my deck , fancy naming it to Bacon instead, this is one of your win condition, protect this at all cost, as this is your main card generator and can help you not lose steam, in the game,
2. Creation Project - Buffs your whole team and kinda makes you advance your game, as you can nearly play anything at the top of your deck in each of your turn card advantage is one of the key elements when piloting this 5 color faction
3. The Great Rift- This card is literally your swiss army knife, it also buffs up any unit you first play each turn, Rift born is its star player, once paired with Beacon, its 90%+ winrate already all cards you generate is reduce to 1 cost only, if you can protect this MCguffen long enough for Riftborn to hatch, this is your main gunner so to speak


SUPPORT CARD

1. Desert Alchemist- is a 2 cost mana color fixing card, that is why I emphasize Time faction should always be in your opening hand, i have lost game because i deviate with this rule of thumb, desert alchemist is also great for defense as it is deadly and can take out almost any big opposition
2. Desert Marshal- 2 cost ambush with the ability to silence is your early defense too, card is still great in mid and late game, like i said its silence ability is very good at any game state you are in
3. Saber Tooth pride leader - relic removal and mid game and anti aggro, 3 life gain is not much but its a great equalizer still for me
4 . Fieid medic- anti aggro card, especially with the ones using wide spread attack, this is mid range control, so this anti aggro support card are essentials for your early survival, all support card has an ambush ability, so these card can also act as a sort of charge ability as you can play them on opponents turn

SNIPER TEAM{
1. TENACIOUS HERON- the only air sniper in the team, very effective in putting pressure in the air while sniping some of our opponents unit from above, slow though as you need another turn, as its mark target only activates in your end turn, plus it targets only one at a time, though the debuff it gives stays, if you got the rift in play, then you ll have a bigger bird in play, that makes up for your air defense as well
2. BLACK BOOK- ground sniper, sniper, for smaller units, gets better if you could somehow buff him with project or rift even, as its taunt ability is key, plus warcry for buffing units in your deck, its ability to discard non power , non units cards in hand makes it versatile in dealing with other midrange and control opponents this one is the least effective sniper of the team, as your opponent can choose whos to block Black Book, still its toughneess is pretty tough, so you still can take advantage of its warcry ability and the taunt ability is usefull when you became the aggressor in the game, just want to put it out there and keep that in mind, well it stiil has its etb of sniping key spells or relics in opponents hand, for me that still count as a snipe even so
3. MAKKAR STRANGER- another key snipers in the team, mind you its the only stranger in deck, probably much better assetts than the HERON, as its ability to steal cards, of course, its ability to snipe non stranger units is key, the charge spell of your riift is another key combo for this one

Power base,still the same and is the best i can think of to include here, feel free to make a tweak on its power base, market cards are sideboard card as answers to situation that will help you survive and make you stabilize the game in your favor, I will be posting other version of the Bacon Legion cheers, mind you this decks i have use in the ladder for months now, not perfect but its very fun to pilot
MARKET CARDS remain the same as my dragon version, feel free to make adjustment as it fits your needs,
Cheers will post some of my other BEACON LEGION DECK

Details

Shiftstone Cost
Does not include campaign cost
64,000

Premium Cost
308,800

Influence Requirements
1 2 2 1 2

Power Sources
9 14 13 8 11 25

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
4 27 28 4 17

Card Types
30 9 12 4 30

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
Dead Reckoning [Set1003]
Trials of Grodov [Set1006]
Bastion Rising [Set1097]
Stormbreak [Set1107]
Enter the Arcanum [Set1135]

Archetype
Midrange

Added
January 19, 2025

Views
966

Eternal Version
Separate Ways

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