Turns out that the AI is bad at playing around interaction. Mull for the Golem, get two drops down and pump them however you can and warp in EVERY card that's remotely usable. Practically any combination of things will work as a finisher. Good luck, have fun!
I don't think it's worth taking so many restrictions. What exactly are you earning? more card drawing? If it’s for the Golem, there are versions of combrei (Reweave, Imperial Loyalist) that make this better. If it's about playing mono justice, I don't understand it either. There are very good cards like Hojan, Mantle of Justice or even Platemaker, but others simply aren’t. Why would I just play mono justice without Sediti, for example? I also don't have access to the market, so I lose a lot of flexibility.
I'm sorry, I don't want it to look like the deck is horrible, because it isn't. There are good ideas here, such as exploiting AI with combat tricks (although, high alert costs the same as Sandstorm Titan, but instead ...). If you put aside restrictions and play cards that are more optimal, I think the deck could improve.
PS: Sorry for my english.
I don't mull for golem though. Usually I want to see Hojan and can often swing with him for 8 on turn 3.
Me to myself, after 21-0: ThiS cAN't PoSSIbLy WoRk.
Great deck, Griddy. I opted to replace High Alert with Touch of Grace, not because it's better, just less cumbersome. High Alert usually just sits there doing nothing because you have so many other things you'd rather be playing.
I find one of the most important plays to be Hojan, Crownbreaker on turn 2 and something onto him turn 3 (if he's still alive). The AI often tries to screw you with only 2 power, and that seems to unlock it. Having some sort of pledge is also great for those cases - I've kept many one-power and an Imperial Loyalist hands to success.
When I play this, I will make sure it's the list above, I just don't like accepting substitutes for some reason. If I do craft the rest of this, I will comment and let you know how it goes.
Thanks, again!