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Green Meanie

Gauntlet Deck By
Gridddy

+6

Cost Curve

Type

Faction

Information

Turns out that the AI is bad at playing around interaction. Mull for the Golem, get two drops down and pump them however you can and warp in EVERY card that's remotely usable. Practically any combination of things will work as a finisher. Good luck, have fun!

Details

Shiftstone Cost
Does not include campaign cost
20,100

Premium Cost
123,200

Influence Requirements
2

Power Sources
22 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 19 26

Card Types
28 10 11 0 26

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]

Archetype
Aggro

Added
July 6, 2019

Views
1,758

Eternal Version
v1.46 - Dark Frontier

BBCode For Comments

Deck URL

Comments

Comment Deleted
MaxiXVI Eternal Version: 1.46.9
I tried it, but it didn't feel so good. I went 5-1 (many Humbug 3/3 -Xenan Obelisk- that I couldn't kill) and 3-1 (no units came out; it was frustrating).
I don't think it's worth taking so many restrictions. What exactly are you earning? more card drawing? If it’s for the Golem, there are versions of combrei (Reweave, Imperial Loyalist) that make this better. If it's about playing mono justice, I don't understand it either. There are very good cards like Hojan, Mantle of Justice or even Platemaker, but others simply aren’t. Why would I just play mono justice without Sediti, for example? I also don't have access to the market, so I lose a lot of flexibility.

I'm sorry, I don't want it to look like the deck is horrible, because it isn't. There are good ideas here, such as exploiting AI with combat tricks (although, high alert costs the same as Sandstorm Titan, but instead ...). If you put aside restrictions and play cards that are more optimal, I think the deck could improve.

PS: Sorry for my english.
Gridddy Eternal Version: 1.46.9
oh no problem friend, your English is fine! This deck is basically a budget math equation. Sure, there are better gauntlet decks for people who have large collections, but I wanted to share something I put together that was a bit more accessible to newer players. This is as close as I’ve been able to come to max value and dealing with the most threats vs cost. Thanks for the feedback!
morphism Edited Eternal Version: 1.46.9
For reporting purposes, went 2-1 and 5-1, so far. edit: the 2-1 loss was mainly drawing a very bad hand with power stall vs. a strong draw for opponent. 5- 1 was no answer to a ton of fliers. Just went 7-0 vs. start w/ 5 of each power.
Gridddy Eternal Version: 1.46.9
Thanks for the feedback! The power issue is always a problem in gauntlet for me, but I usually just try to get the renown on Hojan as early as possible and that can sometimes smooth it out
scrabbledude Eternal Version: 1.46.8
I've been going 6-7 wins almost every time with this deck. Thanks!

I don't mull for golem though. Usually I want to see Hojan and can often swing with him for 8 on turn 3.
Gridddy Eternal Version: 1.46.8
Glad you're enjoying it, and thanks for the feedback! Hojan always seems to die immediately when I drop him on turn 2 but that's just my terrible luck lol
Albie Edited Eternal Version: 1.46.8
Amazing, it really does work! Lacking the Copperhall Paladins, I replaced them with some Imperial Loyalists (the pledge helps a lot) and some other cute cards like Siraf, Grand Strategist and Ironfist Chancellor. Works a treat, thanks!
Gridddy Eternal Version: 1.46.8
Glad it's working for you, thanks for the feedback!
Albie Eternal Version: 1.46.8
My favourite play so far was warping Encouragement onto Imperial Loyalist fetching an Evenhanded Golem, attacking and dropping Svetya's Faithful. Card advantage is fun!
Gridddy Eternal Version: 1.46.8
I might have to try the loyalist version now xD
Dreamer Edited Eternal Version: 1.46.8
Me, finding this deck: This can't possibly work.
Me to myself, after 21-0: ThiS cAN't PoSSIbLy WoRk.

Great deck, Griddy. I opted to replace High Alert with Touch of Grace, not because it's better, just less cumbersome. High Alert usually just sits there doing nothing because you have so many other things you'd rather be playing.
Gridddy Eternal Version: 1.46.8
Believe me, when I was putting this list together I was thinking it couldn’t possibly work. I went with High Alert for the sole reason that it gets around stun, but the only issue I’ve had not going 7-0 every time is getting stuck with a bunch of 4 drops on those occasions where Eternal decides to be Eternal and gives me 3 power out of my top 16 cards so you’re probably better off with another 2 drop. Glad it’s working for you! Thanks for the feedback, friend
VoidKing Edited Eternal Version: 1.46.8
Would Touch of Grace be better than Reinvigorate? One has warp, but the other does the anti-stun thing (which I know is great against, at least one deck, in particular in the gauntlet).
Gridddy Eternal Version: 1.46.8
I definitely considered Reinvigorate but went with as many useful warp cards as possible in this list. Reinvigorate is a better card imo because the unit keeps the endurance, but I just opted to really give warp a shot
VoidKing Edited Eternal Version: 1.46.8
Makes sense. I'm really thinking about crafting what I need for this deck, but it's going to cost me 5,400 (or something like that) mostly for the Seal of Devotions and 3 Minotaur Platemakers. Is this deck really that good vs. the Gauntlet? I play Gauntlet all the time and have many good decks, including all the current decklists that made top 8 or above in the world championships this year. It IS very true that the AI sucks vs. interaction, so just needing a little feedback to see if it's worth it.
Albie Edited Eternal Version: 1.46.8
I'm playing without Seal of Devotions (well, I have one), but the Minotaurs Platemakers have been very important. I would play with whatever you have lying around in Justice and just seeing how it goes. I didn't have Copperhall Paladins or Avigrafts, so I took some Imperial Loyalists and other cards I had from past leagues, and it's been working fine.

I find one of the most important plays to be Hojan, Crownbreaker on turn 2 and something onto him turn 3 (if he's still alive). The AI often tries to screw you with only 2 power, and that seems to unlock it. Having some sort of pledge is also great for those cases - I've kept many one-power and an Imperial Loyalist hands to success.
VoidKing Eternal Version: 1.46.8
Thanks for the info. Just within the time of me posting my last comment and now, I've pulled another Platemaker (in my pack for vs. win for the day), so there's that, lol.

When I play this, I will make sure it's the list above, I just don't like accepting substitutes for some reason. If I do craft the rest of this, I will comment and let you know how it goes.

Thanks, again!
Comment Deleted
Dreamer Eternal Version: 1.46.8
Do you think I would brag about it if I didn't?
Comment Deleted