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Life Force Wall

Throne Deck By
PhantomSlippers

Work in Progress
+1

Cost Curve

Type

Faction

Information

I'm always open to ideas and the idea of an awesome community to help me and my adventures for this deck. LETS BEGIN!

The main focus here is to stall the board out as much as possible while making your units much bigger than your opponents and overwhelm them. Xenan Lifespeaker Now this card is pretty awesome it gives the unit you draw lifesteal and in turn that procs Katra, the Devoted who can also get Lifesteal if drawn which triggers her Life Force ability you see where we are going here. With lifespeaker (also being a 4/2 later) giving our units like Blistersting Wasp and Devoted Theurge one of our WinCons is Mask of Torment not only are we building more power and ramping ahead of our opponents and chump blocking well, we make it easier to proc Theurge (cost 6 for 1 health) ability which triggers Katra and so on. We do have an issue with a silence/removal especially Harsh Rule we will get to that later.

Ayan, the Abductor is an amazing card it has lifesteal it can raise the dead, it has early aggression as well as late game presence with it's ultimate, we use him to accomplish a whopping 5 tasks given a certain situation. Block early game units, gain life, procs mask and Katra and brings back a huge body. With Ayan we want to bring back units that have been blessed by our lovely Katra and make them larger. Reliquary Raider is one of my favorite engines, most don't want to torch it but it can't stay on the board for too long. 1/3 stats is pretty fair for 3 but it's the abilities that we grace our deck with her presence. If we block we gain life which procs Katra if we attack we gain card advantage if she gains lifesteal from lifespeaker we have a winner! Shadowlands Tyrant This card is a beaut and I might even recommend running 3 if possible. it has Lifesteal and a unique ability to Ping opponents monsters and the ability just gets better!

before I continue on let's talk about the possible counters we will face.

TJP Midrange - They have a Solid removal pool, Large Flyers, good amount of silence it's basically an Argenport Midrange but better staying power with Harsh Rule being a staple (King of removals) We have to honestly bite down the bullet and hold back our hand a fair amount as to not dump out our entire strategy onto the digital table. TIP: Show restraint with playing cards, it's a slow deck like ours and eventually you will have card advantage thanks to Raider and Mask which by 20 power can summon one of our WinCons The Tormentor. We also have the beautiful The Last Word just look at it... No seriously look at it. Stalling the board usually means they will also have big units we use our faithful gun to mow down big units while chump blocking or even better keeping our units. (Pay 9 to kill the player when they have no units left? Yes please) You can substitute whatever card you feel is not proving it's worth with possibly more removal or life gain but remember lack of units means lack of lifesteal Procs from Lifespeaker which is not our main focus we want a Minion Deck so to speak a simple beatdown.

Skycrag - It's skycrag. It steals wins but they have some nasty stuff it's also very popular and most decks are exactly the same style of WinCon which is early aggression and early removal (Damage Race). With our lifesteal units usually they aren't a problem as they run out of gas fairly quickly.

Praxis Tokens - Don't bother I usually lose this match up. With cards like Heart of the Vault Praxis Displacer Rally they can easily overwhelm us, remove our threats and while we are busy building a board that leads up to our WinCon they also have Xenan Obelisk Praxis has no problem building power and reaching it fast. Sometimes I think RNGesus is not looking out for me during this match up...

Hooru - We only fear one deck more than Praxis Tokens, it's absolutely loaded to the teeth with lots of removals and an onslaught of spells and it gains control fairly early. I won't go into details as I've only faced a few Hooru decks but you must watch out for Amilli, Cloudmarshal Unseen Commando and Hooru Pacifier The reason is fairly simple they just fly over our threats and damage race us. When Amilli scores a hit it generates a token and increases the ability by +1/+1 simply being able to fly over us and create chump blockers as well as creating bigger units the longer the match goes on, sounds familiar? Commando is just annoying remove him as early as possible by turn 5 they are most likely to drop Shelterwing Rider and we don't want that with Commando hanging around. Hooru Pacifier is a 3 Cost for a 3/4 Overwhelm/Flying - it blocks our only weapon Last Word which is not a deal breaker but you know we might need it at one point to knock down those very threats that binds our hands... TopDeckThings.

Hopefully not missing anything and LET THE RITUAL COMMENCE!

Details

Shiftstone Cost
Does not include campaign cost
52,100

Premium Cost
203,200

Influence Requirements
2 3

Power Sources
18 16 9

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
8 21 22 11

Card Types
35 4 11 0 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]

Archetype
Tempo

Added
July 16, 2018

Views
610

Eternal Version
The Fall of Argenport

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