Introducing "Impossibly Explosive Warp", a deck built to take full advantage of of the warp mechanic. This deck spends the first few turns of the game making sure it hits the loyalty requirements to play all its creatures so Ideally you will hit 2F/3J by turn 4. This will allow you to play Sand Warrior
and Alluring Ember
with no trouble and to great advantage.
Once you hit your loyalty and 3+ power, its basically just vomiting creatures and swinging till you win. Dont be afraid to trade 2 or 3 creatures for 1. You will always be ahead if you trade smart.
Some Cards this deck may want:
1 or 2 more Steelfang Chakram
. They're great for trading up and pushing damage but they are such a non-bo with Praxis Outlaw
that I'm not sure if its worth it. Though it may be better to play the Charkram and drop the Outlaws.
. Pumps all your guys and is pumped by them. Doesn't give card advantage so may not be worth it.
Champion of Impulse
. Might put these in because a lot of this deck is focused on hitting loyalty requirements and a 3 mana 4/4 with some ramp ain't bad.