19th of August Update:
So I've been playing this all weekend and I must admit I'm having great fun. Had a few crazy mirror matches and I must admit I love seeing my deck get played. As you can see from my screenshots I'm quite consistently winning around turn 7 or 8. Its seems people just arent really expecting Heretic's Cannon
and if you get on on the board after you've already drawn out their kill spells then its so hard to come back from.
16th of August Update:
Just got done with another cracking game. People never expect Sentinels to go wide but bonding a Tempered Sentinel
off a Sandstorm Titan
is just fun. Anyway I have been playing around with Porcelain Mask
and I have found it really helps us land hits with our Waystone Titan
, which helps to cheat out our game winners early. So yeah, Kudos to Yostage
for the suggestion :)
Apparently no one expects to get beaten with a Sentinel deck. Especially in ranked. If you build this then be prepared for an influx of short conversations when people add you cos they feel entitled to vent their frustration at you. That said, lets begin.
This deck revolves around early game ramp, before we play some monster combo's and continues to draw cards for gas throughout.
As with many Sentinel decks our biggest weakness is failing to reach our power requirements on curve. We try to avoid this by using Power Stone
, Trail Maker
, Friendly Wisp
and Evenhanded Golem
. While this does mean that we cannot use odd cards I've actually found that it isnt an issue and as people see our colours and realise we have no torch they tend to do things they really shouldnt.
As we have so much ramp we are often able to drop a Sandstorm Titan
or a Zuberi, Outlands Warlord
on turn three. Should we draw out a kill spell then its fine, its only the first stop on the pain train but if they dont then we are able to get value very
Our late game win conditions are to play Great-Kiln Titan
or to bond Novaquake Titan
as either of these cards can decimate our opponents but I found that I won far more games in the midgame buy playing Heretic's Cannon
either directly onto Zuberi, Outlands Warlord
or to play it onto a creature he has given double damage. Blocking often isnt much use on turn 6 against a Sandstorm titan with 14 power, overwhelm and double damage.
As you can see from my screenshots I won 11/12 of my ranked test games and I will continue to post updates to this thread, as well as with more images of my Win/Loss ratio as I continue to play.
If you have any questions, concerns or feedback then please do not hesitate from leaving me a comment below.