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Evenhanded Sentinels

Standard Deck By
Hanoth
Hanoth+7113

+21

Cost Curve

Type

Faction

Information

https://i.ibb.co/0yHnfd2/Screenshot-20190813-233529-Eternal-Card-Game.jpg

https://i.ibb.co/dmY88N0/Screenshot-20190819-021949-Eternal-Card-Game.jpg


19th of August Update: So I've been playing this all weekend and I must admit I'm having great fun. Had a few crazy mirror matches and I must admit I love seeing my deck get played. As you can see from my screenshots I'm quite consistently winning around turn 7 or 8. Its seems people just arent really expecting Heretic's Cannon and if you get on on the board after you've already drawn out their kill spells then its so hard to come back from.

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16th of August Update: Just got done with another cracking game. People never expect Sentinels to go wide but bonding a Tempered Sentinel off a Sandstorm Titan is just fun. Anyway I have been playing around with Porcelain Mask and I have found it really helps us land hits with our Waystone Titan, which helps to cheat out our game winners early. So yeah, Kudos to Yostage for the suggestion :)

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Apparently no one expects to get beaten with a Sentinel deck. Especially in ranked. If you build this then be prepared for an influx of short conversations when people add you cos they feel entitled to vent their frustration at you. That said, lets begin.

This deck revolves around early game ramp, before we play some monster combo's and continues to draw cards for gas throughout.

As with many Sentinel decks our biggest weakness is failing to reach our power requirements on curve. We try to avoid this by using Power Stone, Trail Maker, Friendly Wisp and Evenhanded Golem. While this does mean that we cannot use odd cards I've actually found that it isnt an issue and as people see our colours and realise we have no torch they tend to do things they really shouldnt.

As we have so much ramp we are often able to drop a Sandstorm Titan or a Zuberi, Outlands Warlord on turn three. Should we draw out a kill spell then its fine, its only the first stop on the pain train but if they dont then we are able to get value very quickly.

Our late game win conditions are to play Great-Kiln Titan or to bond Novaquake Titan as either of these cards can decimate our opponents but I found that I won far more games in the midgame buy playing Heretic's Cannon either directly onto Zuberi, Outlands Warlord or to play it onto a creature he has given double damage. Blocking often isnt much use on turn 6 against a Sandstorm titan with 14 power, overwhelm and double damage.

As you can see from my screenshots I won 11/12 of my ranked test games and I will continue to post updates to this thread, as well as with more images of my Win/Loss ratio as I continue to play.

If you have any questions, concerns or feedback then please do not hesitate from leaving me a comment below.

Thanks.

Details

Shiftstone Cost
Does not include campaign cost
66,650

Premium Cost
256,800

Influence Requirements
3 4

Power Sources
18 19 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
27 17 11 18

Card Types
34 8 8 0 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Into Shadow [Set1004]

Archetype
Midrange

Updated
August 26, 2019

Added
August 13, 2019

Views
5,110

Eternal Version
v1.46 - Dark Frontier

BBCode For Comments

Deck URL

Revisions (Since last major patch) August 16, 2019

Comments

Paulo Edited Eternal Version: 1.46.9
Would not it be better to play another power card instead of stone? With this relic you have to pay 2 powers; with a power card you just play it. You don't have any card benefiting from having a relic and it can even be destroyed.

I really like playing with titans. I just don't have all these legendary ones. The best I can do is in late game play Pillar of Amar* supported by Xenan Obelisk.

*Just now I realize Pillar of Amar should have a mistypo on its name. I believe the right should bem Pillar of Amber.
sto650 Eternal Version: 1.46.9
Somehow no one else said this, so I'll say it: you CANNOT do Pillar of Amar in this deck. Seven (7) is NOT an even number.
Hanoth Eternal Version: 1.46.10
Lol, even I hadn't noticed that xD good call. Honestly there are only two cards not in this deck that I think are legitimate picks. One is Saber-Tooth Prideleader and the other is Yushkov. Both of these give you a lot of bang for four and help with either controlling the pacing of the game or acting as anti relic/soft removal. For all those looking at this deck and considering changes I'd suggest you start there. Good luck picking what to cut though!! ;)
Paulo Eternal Version: 1.46.9
Pretty true. All this dicussion for nothing lol Thank you for warning us.
Hanoth Eternal Version: 1.46.9
The Power Stone cards are there for two reasons. The first so that if you have it in your starter hand you can get ahead early by getting to 3 power on turn 2. This can then let you start snowballing on turn 3 or 4 by casting mobs and then bonding units. The second is just that if you get stuck with one endgame then they pair up really well with Great-Kiln Titan as you can throw out extra damage.

Pillar is good though but its best in green/yellow decks where you can cast multiple power cards at once to trigger it's affect.
Ninjacan Eternal Version: 1.46.9
also they draw you cards when you play novaquake :)
Paulo Edited Eternal Version: 1.46.9
Well noticed ;)
Paulo Edited Eternal Version: 1.46.9
True, Power Stone is like an extra power on early game - speed your game up. And it is true about Pillar too. Multiple empower on it is a good combination, even better with Xenan Obelisk, since it will have more than 8 maximum power. Thanks for your nice reply!
Hanoth Eternal Version: 1.46.9
And thank you for your feedback and suggestions :)
Ninjacan Eternal Version: 1.46.9
I'm definitely try this today. I do have a suggestion though, Devotee of sands over trail maker. There is enough fixing for a 2 color deck that he's unnecessary, and devotee can give you guaranteed ramp in those early turns when you're worried about torch or snowballs. plus it's a much better blocker when needed
Hanoth Eternal Version: 1.46.9
I did consider this for awhile but I prefer having the extra influence fix. I've had games where I wouldnt have been able to play Heart of the Vault or Waystone Titan on curve without it. Your right that it blows if it gets snowballed mind but if I draw out a kill spell I actually count that as a win as while we wont ramp early, so long as we stay on curve then they'll have less kill available as we begin to drop the threats.

I genuinely think its personal preference though and my experiences may be different from your own.
Ninjacan Edited Eternal Version: 1.46.9
Ya, I changed the powerbase. the coins are pretty useless, so that was an easy cut. I added seats and made room for a few more sigils, haven't had any power issues yet, and Devotee is basically more powerstone. If you're interested, I could post my list here. I'm playing the deck a lot, I really like it, I've made a few changes, trying different things out
Hanoth Edited Eternal Version: 1.46.9
Sure, I'm down to see your changes :) think we'll have to disagree on the value of the coins. I love getting a free blocker but I can also see why you'd swap them. Pulling a sigil and having to play it depleted isn't ideal. Either way though, thanks for playing my deck and I'm glad to hear your enjoying it :)
Ninjacan Eternal Version: 1.46.9
https://eternalwarcry.com/decks/d/yYCCJTfXhs0/another-evenhanded-sentinels
Hanoth Edited Eternal Version: 1.46.9
I've had a look though your deck and there are a few things I'm not a fan of. I won a huge percentage of my games either from Zuberi, Outlands Warlord or Heretic's Cannon and to remove them both will remove your mid game win conditions from the deck. The addition of Saber-Tooth Prideleader is a very good addition mind. I've been thinking for a while that we need relic removal and that fits well. I'll have a play around with it this weekend. Thanks for the idea :)
Strategist Eternal Version: 1.46.9
Great deck my friend.
Thank you for sharing this with the community.
I have a suggestion, have you thought of including the shepherd's horn...but that will contradict even-handed golem...give it a thought.
Thank you once again...👍
Hanoth Edited Eternal Version: 1.46.9
Thank you for the game. It really is a great feeling to play against someone using my deck :)

As is, this strength of this deck is in its card draw. As you've probably noticed the ideal plays on turn two are either a powerstone to speed up the ramp or a evenhanded golem to stop us getting stumped and I just couldnt add in an odd numbered card without a complete redesign.

Look up my Overwhelming Clarity deck though. That deck uses horn and on turn 6 you can play divining rod to cheat out up to 4 units for free ;) its more of a meme deck and would need a lot of tuning to become competitive but you might find it fun :)
Strategist Eternal Version: 1.46.9
Surely...will look at it.
Happy brewing...👍
Hanoth Eternal Version: 1.46.9
Thank you :)
Yostage Eternal Version: 1.46.9
I love Porcelain Mask in decks like this. Early game it's almost a removal. Late game it can surprise blow out a win since your units are so big. Especially since you're going for double damage, it should give you decent chip damage even when you trade.
Hanoth Eternal Version: 1.46.9
I've been testing this ALL day and I've found the sweet spot to be two masks. More and I have to take out cards that I really need and less and I never draw one. They still dont appear every game but it is nice to see one. Thank you Yostage for your suggestion :)
Hanoth Eternal Version: 1.46.9
Your not wrong, I'd just forgotten about it. It,d also pair well with Waystone Titen. I'll play around with some replacements as I would be loathe to remove any of our current two drops.