December Update: As
Heart of the Vault has had its cost changed I've come back to this deck and made a few amendments to it. This deck is still
very strong so if your looking for something to play then its still worth giving it a go! :)
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19th of August Update: So I've been playing this all weekend and I must admit I'm having great fun. Had a few crazy mirror matches and I must admit I love seeing my deck get played. As you can see from my screenshots I'm quite consistently winning around turn 7 or 8. Its seems people just arent really expecting
Heretic's Cannon and if you get on on the board after you've already drawn out their kill spells then its so hard to come back from.
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16th of August Update: Just got done with another cracking game. People never expect Sentinels to go wide but bonding a
Tempered Sentinel off a
Sandstorm Titan is just fun. Anyway I have been playing around with
Porcelain Mask and I have found it really helps us land hits with our
Waystone Titan, which helps to cheat out our game winners early. So yeah, Kudos to
Yostage for the suggestion :)
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Apparently no one expects to get beaten with a Sentinel deck. Especially in ranked. If you build this then be prepared for an influx of short conversations when people add you cos they feel entitled to vent their frustration at you. That said, lets begin.
This deck revolves around early game ramp, before we play some monster combo's and continues to draw cards for gas throughout.
As with many Sentinel decks our biggest weakness is failing to reach our power requirements on curve. We try to avoid this by using
Power Stone,
Trail Maker,
Friendly Wisp and
Evenhanded Golem. While this does mean that we cannot use odd cards I've actually found that it isnt an issue and as people see our colours and realise we have no torch they tend to do things they really shouldnt.
As we have so much ramp we are often able to drop a
Sandstorm Titan or a
Zuberi, Outlands Warlord on turn three. Should we draw out a kill spell then its fine, its only the first stop on the pain train but if they dont then we are able to get value
very quickly.
Our late game win conditions are to play
Great-Kiln Titan or to bond
Novaquake Titan as either of these cards can decimate our opponents but I found that I won far more games in the midgame buy playing
Heretic's Cannon either directly onto
Zuberi, Outlands Warlord or to play it onto a creature he has given double damage. Blocking often isnt much use on turn 6 against a Sandstorm titan with 14 power, overwhelm and double damage.
As you can see from my screenshots I won 11/12 of my ranked test games and I will continue to post updates to this thread, as well as with more images of my Win/Loss ratio as I continue to play.
If you have any questions, concerns or feedback then please do not hesitate from leaving me a comment below.
Thanks.
I like the look of the big sentinel but wouldn't like to spend most of my shiftstone on something that loose most of the time (i'm still a noob at this game, that's why i ask) :D
Thanks for your answer,
I'll endeavour to update this whenever the meta shifts though. I'd love to see the time of the sentinels return!! :D
I really like playing with titans. I just don't have all these legendary ones. The best I can do is in late game play Pillar of Amar* supported by Xenan Obelisk.
*Just now I realize Pillar of Amar should have a mistypo on its name. I believe the right should bem Pillar of Amber.
Pillar is good though but its best in green/yellow decks where you can cast multiple power cards at once to trigger it's affect.
I genuinely think its personal preference though and my experiences may be different from your own.
Thank you for sharing this with the community.
I have a suggestion, have you thought of including the shepherd's horn...but that will contradict even-handed golem...give it a thought.
Thank you once again...👍
As is, this strength of this deck is in its card draw. As you've probably noticed the ideal plays on turn two are either a powerstone to speed up the ramp or a evenhanded golem to stop us getting stumped and I just couldnt add in an odd numbered card without a complete redesign.
Look up my Overwhelming Clarity deck though. That deck uses horn and on turn 6 you can play divining rod to cheat out up to 4 units for free ;) its more of a meme deck and would need a lot of tuning to become competitive but you might find it fun :)
Happy brewing...👍