Redraw until you find 2+ merchants. Get Jarrall + Savagery with your merchants. Get to 7 power, play Savagery on Jarrall. Killer a unit with less than 6 health, draw Witching Hour dealing 18-20 overwhelm damage to each of their units
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Deck Rarities
13 28 25 4
Card Types
13 10 7 0 50
Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Into Shadow [Set1004]
Archetype
Combo
Added
December 21, 2018
Views
8,536
Eternal Version
Defiance
BBCode For Comments
Deck URL
Revisions (Since last major patch) December 21, 2018
Great deck! I've tried the other versions and this one is by far the most consistent, with the added benefit of putting a decent board presence out for blockers and a backup beatdown plan if the combo isn't quite enough or is blocked by Face Aegis.
The problem with Hailstorm is it kills their units so your combo deals less overwhelm damage. Mirror image doesn't really accomplish anything. It can be difficult to win when the opponent doesn't play out their units, so Maul + merchant beatdown is plan B.
Can't you run a Strategize in the market? In this way in case you draw witching hour you could just put it in the bottom of the deck. In this way you would't need multiple copies of it
Sure, but it would be worse. A market slot is more valuable than 2 main slots. Also, if you don't draw a third merchant with your Witching Hour then you can't combo.
You can consider adding a couple of Messengers Hawks to prevent losing from drawing all the Witching Hours.. (1 on market or a couple in deck, I did that since I have only too WH)
And do you manage it when your opponent have face aegis?
EDIT: Wait, the Jarrall damage with witching hour has overwhelm, as well... didn't see that at first.
And do you manage it when your opponent have face aegis?