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Savage Jarrall OTK

Throne Deck By
Aetherllama
Team Rankstar

+18

Cost Curve

Type

Faction

Information

Redraw until you find 2+ merchants. Get Jarrall + Savagery with your merchants. Get to 7 power, play Savagery on Jarrall. Killer a unit with less than 6 health, draw Witching Hour dealing 18-20 overwhelm damage to each of their units

Details

Shiftstone Cost
Does not include campaign cost
35,750

Premium Cost
173,600

Influence Requirements
1 1 3 6

Power Sources
20 20 38 32 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
13 28 25 4

Card Types
13 10 7 0 50

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Into Shadow [Set1004]

Archetype
Combo

Added
December 21, 2018

Views
8,533

Eternal Version
Defiance

BBCode For Comments

Deck URL

Revisions (Since last major patch) December 21, 2018


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Comments

ABadMagicPlayer100 Eternal Version: 1.43
This deck is hilarious because every card in the deck is bad but I haven't lost a game with it yet
Aetherllama Eternal Version: 1.43
Hahaha awesome. Winning with bad cards feels so good.
Ravager Eternal Version: 1.42
Every single time I've tried this I've been wrecked by aegis units and face aegis.
VoidKing Edited Eternal Version: 1.42
I hate to be a dunce, but how is it OTK if all you're doing is sweeping the board with no face damage?

EDIT: Wait, the Jarrall damage with witching hour has overwhelm, as well... didn't see that at first.
Epsilon Eternal Version: 1.42
Great deck! I've tried the other versions and this one is by far the most consistent, with the added benefit of putting a decent board presence out for blockers and a backup beatdown plan if the combo isn't quite enough or is blocked by Face Aegis.
Tarkatta Eternal Version: 1.42
This deck is hilarious.
AirHater Eternal Version: 1.42
why maul over hailstorm or mirror image?
Aetherllama Eternal Version: 1.42
The problem with Hailstorm is it kills their units so your combo deals less overwhelm damage. Mirror image doesn't really accomplish anything. It can be difficult to win when the opponent doesn't play out their units, so Maul + merchant beatdown is plan B.
ClubbingSealCub Eternal Version: 1.42
The year is 20XX. All decks run 20 mercants.
Bebop Eternal Version: 1.42
Can't you run a Strategize in the market? In this way in case you draw witching hour you could just put it in the bottom of the deck. In this way you would't need multiple copies of it
Aetherllama Eternal Version: 1.42
Sure, but it would be worse. A market slot is more valuable than 2 main slots. Also, if you don't draw a third merchant with your Witching Hour then you can't combo.
ETrex4240 Eternal Version: 1.42
Question, why is there multiples of the witching hour? If you only need one to kill them wouldn't maxing out Core be better?
Aetherllama Eternal Version: 1.42
You lose if you draw all the Witching Hours.
Darckengel Edited Eternal Version: 1.42
You can consider adding a couple of Messengers Hawks to prevent losing from drawing all the Witching Hours.. (1 on market or a couple in deck, I did that since I have only too WH)
And do you manage it when your opponent have face aegis?
ETrex4240 Eternal Version: 1.42
Yup...this is why I shouldn't look at deck lists before my morning covfefe..
SasquatchBrah Eternal Version: 1.42
Nice try Trump.
Abeneezer Eternal Version: 1.42
Easier to assemble and dies to less removal than the Recurring Nightmare combo. SeemsGood.
brianorwhatever Eternal Version: 1.42
not THIS is ADVANCED podracing