I was just thinking about True Heart and Chalice, and this evolved from that thought. I have only ran a few games, so I don't know if there are better choices for this list. I know focusing on one or two card combos isn't the best way to brew, but this seems like a little more than that. We keep a low curve for multiple interactions per turn, Crimson Blur, Powercell, and Sindain help ramp. Camel is powered by most of our deck, and most of our deck interacts immediately with chalice. Getting Charge on True Heart is also very satisfying, I may add a Porcelain Mask to the market after more testing. All input and questions are welcome.
Biggest losses so far have come from Combrei Ramp and Stonescar aggro, the one that kills you in 5 turns.
Looking forward to testing Summoner Savant.
ALRIGHT. So far I have cut Amaran Camel and one Praxis Adept for Summoner Savant, I will update as soon as EWC does. A few games in a row I have been able to go turn 2 Speed Grafter, turn 3 Summoner Savant, turn 4 market for Zai Chi and get him into play. With this in mind, I am adding Valiant Guardian to the market, to cheat out. And may make some additional changes. I do like Zai Chi because he sort of, gets around sweepers. A turn 4 Valiant Guardian also kind of gets around sweepers though. At least for the moment. Catalyze might also find a home in this list.