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FJS Icaria (Top 20)

Expedition Deck By
LordPerth
LordPerth+2561
Team Not-Tavrod

+7

Cost Curve

Type

Faction

Information

I used this deck to get back to top 20 master after losing some ranks to other experiments, currently I am around 40:18. The deck is a relative standard midrange deck that tries to control the board early and to finish the opponent of at about turn 8-10. The early game mostly consists of small removal spells, reactive units (Blightmoth) and influence/power fixing. At around turn 3 ( if you have Marionette Cross and nothing that must be removed on your opponents field) or 4 you want to start to play on the board, optimaly with Eremot, Mindsplinter, but Silverblade Menace can be good enough on 4 too.
Against more aggressive decks I usually try to play like a control deck and to use flexible cards like Damara, Deft Saboteur or Display of Ambition in a more defensive way. Milos, Rebel Bomber is a good counter to this deck and he has to be removed as fast as possible, but alway keep in mind that Silverblade Menace, Feartracker, Condemn and Vara's Favor all buff him (which sometimes can be an advantage to get Milos to 5 health, because you can kill him with Display then).
Against slower decks cards like Damara and Display are usually used in a more value orieted way, which means that you try to keep Damara until turn 4 or 5 and to drop her when you are sure that you can get her ultimate of and to only use Diplay as removal if its absolut necessary. Your wincondition against control is Burn most of the times. Eremot can make their life really miserable if you can get a attack through around turn 5 and Feartracker and Menace can deal a lot of damage and can be regained with Display later.
I am still a bit uncertain about the market, sometimes I would really like to have Combust over Open Contract, but both are fine. Headhunter was the last card I choose for the market, but he really surprised me and works well in may situations. I am also not sure if you still need Adjudicator's Gavel after the FTS nerf, if you dont think you need it you can replace it with an Edict of Makkar.
Good luck and have fun!

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
26,250

Premium Cost
184,800

Influence Requirements
1 1 6

Power Sources
7 9 23 14

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
9 35 14 4 7

Card Types
22 5 28 0 25

Contains Cards From Campaigns
Whispers of the Throne [Set1085]
Shadow of the Spire [Set1087]

Archetype
Midrange

Added
May 17, 2020

Views
4,056

Eternal Version
Shadow of the Spire

BBCode For Comments

Deck URL

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Comments

htraos Eternal Version: 20.05.15
Looks cool. I have a few questions:

- Why are you playing Devouring Shadow instead of Slay? Slay seems to be strictly superior
- Aren't four Displays too much? Don't you find them sitting in your hand without much use most of the time?
- In a three-color deck, is Icaria a reliable card to play on curve? Did you try for instance Karvet? He's specially nice with that 3/5 cultist that costs 4 and gets the battle skills of enemy units.
LordPerth Eternal Version: 20.05.15
Slay is a bit better in the early game, but in the end both basically kill every unit and Devouring Shadow has the advantage of denying void shenanigans. Sometimes you have games of a Display sitting in the hand for some time, but with its 3 uses you usually find a way to play it in an effective way. The kill effect is good against dragons and mono shadow, the void effect is really good in longer games and the overwhelm effect can give you a surprise lethal. The powerbase is specifically made to play Eremot and Icaria on curve with only 2 power in the deck that doesnt grant Shadow influence, but that means that I had to include Insignias that are always depleted, which can be a high cost sometimes. So you could make the argument for a version without the heavy shadow requirements, but this version can definetly play Icaria and Eremot.
Orion Eternal Version: 20.05.15
I think the most obnoxious thing about this deck is the number of games I’ve played this morning where my opponent played it, had absolutely no clue wtf they were doing, roped every turn, and still won
LordPerth Eternal Version: 20.05.15
I am sorry for that. I try to explain the gameplan as good as possible, but there will always be players that make mistakes and still win, thats just how card games work.
kenzo Eternal Version: 20.05.15
Very intersting. Could you explain why you choose Silverblade over Impending Doom?
LordPerth Eternal Version: 20.05.15
Both are fine in that spot, but I like Menace more because of the sinergy with Display (grab her again and do damage again) and because she helps against spell based control decks (like TJP) which can be though without burn damage.
leejtr Eternal Version: 20.05.15
Too sick. I just need to craft those Damara's. Definitely going to use this for my climb next month. Thanks for this