My love for
Solburst Scimitar is borderline irrational and I cannot begin to tell you how excited I am to be able to play with it and actually win. I've been playing this deck for the past few days and maintaining a rank between 20 and 60 in Expedition.
More often than not you win with
Charchain Flail recursion. I was initially running only 1 flail and some
Bladecrafters for a more toolboxy approach but I was fetching flail often enough that I just cut out the middle man. That said, the 1-of weapons have all earned their place:
Xultan Arbalest: Ok I know it's draft chaff but hear me out! You NEED some big butt weapons for the aggro matchup, and 5 armor is as good as you're gonna get for the cost. It kills 4/3s and lives to swing again. It cleans up tokens vs FTS while stacking warcries. The fate effect is also more useful than you would expect, as you can often translate 1 armor into an extra swing with another buffed weapon, especially when pulled with dragon forge during the opponent's turn.
Hammer of Glory: Ya gotta kill sites somehow! Must-have in any armory deck. I'd include more copies but I don't know what to cut
Solburst Scimitar: Pretty bad unbuffed, honestly, but if you buff it to 3 attack through artisan, or smithing it pops the mastery after only 2 swings which can be backbreaking vs. all but the biggest control decks. Sometimes I even fetch it in a control matchup because I think I can time the mastery to reload after a board wipe, or if they are likely to run Ageworn Vestige, which this shuts off.
Ageworn Vestige: I rarely spellcraft it, but 9 armor is just too big of a butt to deny, and curving dragon forge into traveler into vestige makes it tough to lose vs an aggressive deck.
Starsteel Daisho: Most common fetch vs control decks, against a deck that isn't playing lots of units a buffed daisho can get them dead in a hurry. Also useful vs. token decks so you can clear 2 dorks per turn.
Shugo's Hooked Sword: costing 7 allows it to dodge
Banish when fetched with dragon forge, which is very significant in the Xenan matchup. If I were playing an FTJ version I might use
Edge of Prophecy instead, but I think every armory deck needs a 7-cost weapon.
Market: Rolant's Favor and Soldrain Smithing are autoincludes and if you cut them from the market it had better be to put them in the main deck!! Fall Short hits all the new strangers, and at fast speed to deny Grodov's Stranger/Predator's Instinct plays, so I'm pretty happy with it. Edict of Kodosh is mostly for killing big dragons, and Talon of Nostrix is just a relic weapon to get the ball rolling for when you don't draw any weapons or forges.