The goal of this deck is to warcry early and try to play a Firemaw turn 3 or 4.
There are 2 "game winners" which boost
Unseen Commando and
Crimson Firemaw to be massive swing and win creatures
Deepforged Plate and
Righteous Fury. These should make it easy to win with one or two creatures.
The AI doesn't know how to handle
Bad News
Needs: Better Draw. Adding some reliable draw would take this deck to another level for Gauntlet grinding. Unless you get a really bad hand this deck usually only loses mid-early late game. If it goes past turn 10 its almost always a win but turn 6-10 if I run out of cards and the AI keeps going it can be a loss.
Often get turn 5-7 wins.