This one's a little silly. Saw someone playing it in Throne and had to try my hand at making a similar list. Use Reactor Forge like any normal human would, except take it to the extreme. Drag the game out and use Runehammer and Bracers to avoid taking the damage from the Forge. Get enough power to Flame Blast the opponent to death, make some fat stuff with Siraf, or combo Chancellor with Bracers to make you and your units invulnerable to damage every turn.
Weirdly, even though you can't use damaging spells on ENEMIES that are invulnerable to damage, you CAN use them on your own units while they're invulnerable. This allows you to Blazing Salvo your own stuff sometimes for market access, if opponent has no units out.
After some games, Harsh Rule seems pretty bad when your survival relies on staying Invulnerable To Damage. Going up to 3 Pristine Light, down to 0 Harsh Rule, and making up the difference with some spicy 1-ofs. Rise to the Challenge was pointless--Bladecrafter is good enough. We can now fetch repeatable weapons in Inquisitor's Blade, big weapons in Deepforged Plate, X-cost relic weapons in Charchain Flail, and weird utility weapons in Jawbone Greatsword. It's just like playing a good deck, but with extra steps. Plus, Audacious Ruse was pretty gimmicky in the market, though it won me more than 1 game. We are on that Golem Press now, because our weapons amplify the double damage nicely, and sometimes you just want an extra Army In A Can even though Siraf and Chancellor are all maindeck. Its...good enough.