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Mono Shadow - Gauntlet Farming Deck

Gauntlet Deck By
Serenna

Work in Progress
+2

Cost Curve

Type

Faction

Information

This deck is a Mono-Shadow Gauntlet farming deck. It is rather simple to run and is built strictly on consistency while countering popular strategies seen in the Gauntlet format.

The early game is focused on controlling the board and card draw. Fallen Oni is a strong counter to Warcry decks that got a few Warcry triggers off. It works really well with Steward of the Past by sending it to the void and then silencing it immediately, making it almost worthless. Unseen Agent and Dark Wisp is both your main card draw engines: Dark Wisp helps chump block and draw extra cards while Unseen Agent gives you an cheap body to do chip damage with and aggressively draw more cards. Vara's Favor is almost small removal and power fixing at the same time. Plague is an extra weapon for those swarming strategies like the Grenadin deck you may find there.

There are 3 "bombs" in this deck that chosen to win you the game. Steward of the Past stops aggressively strategies cold by having a defensive body along with Deadly. It's abilities help make it even better by countering Entomb and Revenge creatures. Impending Doom is a big body with a small cost to pay. It can win games all by itself with its big evasive body. Lastly, Umbren Reaper may be easily pinged off with cheap removal but its Emtomb effect is well worth the cost, giving you extra life and dealing damage at the same time. I have even won games just bringing it back constantly with Dark Return and Sleeping Draught and let the Entomb effect do the heavy lifting. Also, it is a 5-power Flying creature.

While the Gauntlet bosses can truly be a flip of the coin depending on who you get, I do find this deck will be very effective for farming the Gauntlet move, even up to Master rank. Also, if you need help getting your Shadow rank up, this deck can do wonders as well.

If you want to make some changes, there is some that can be considered. I will be adding more information on that later this week.

Enjoy!

Details

Shiftstone Cost
Does not include campaign cost
13,650

Premium Cost
84,000

Influence Requirements
3

Power Sources
25

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
31 9 14

Card Types
25 0 25 0 25

Archetype
Tempo

Updated
January 29, 2018

Added
January 10, 2018

Views
3,209

Eternal Version
The Dusk Road

BBCode For Comments

Deck URL

Revisions (Since last major patch) January 29, 2018


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Comments

Serenna Eternal Version: 1.27
The changes to my current build has been posted. There is a few questionable choices that I am on the fence about.

One of them is Memory Dredger. That card is only here to help prolong the long game if it goes down that path. Most games, I don't see it (mainly because I run 2 copies) and the few that I do, it makes little difference. I am considering taking it out or bumping it up to 3 copies just to make it easier to find and play while changing the 1 and 2 drops a little bit to make its effect actually matter.

I am also considering bumping Annihilate to at least 3 copies since it is generally pretty good. Of course, that is also debatable to some degree because some games, it can be a dead card. I am still torn between this and Suffocate because the latter can hit multicolored cards, which is a big deal in Gauntlet.

If anyone has any suggestions, I would be glad to hear them and test it out. I also plan to write a detailed guide along with working on the other colors to make good mono-color Gauntlet decks with in the near future.
Ghostrider Eternal Version: 1.27
1st succesfull run without any changes http://prntscr.com/i6ha1h and giving me the Gold http://prntscr.com/i6han9
Ghostrider Eternal Version: 1.27
hmmm Stray into shadow could be a possibility but you do have plague in the deck but not a real board clearer Like Harsh so Stray into shadow gets a 2nd look at from me along with Death Strike. Haven't played it set your way yet so I am about to grind now and see how it goes :)
Serenna Eternal Version: 1.27
Plague is only here to help counter the swarming decks that you may run across here or there in Gauntlet. While this deck has good match-ups all around, it is the swarming decks with a lot of tiny creatures that can win against this one more often than not. Just getting a Plague off against it typically wins the game outright.

Despite that, if you feel uncomfortable with it, you can take it out. I am using a slightly different build that doesn't have Plague in it and it works just as well, if not better by a small margin. I will be posting these changes shortly provided college doesn't keep me hostage.
egberthaha Eternal Version: 1.27
What suggested changes do you have for this deck? I'm enjoying getting away from my rakano addiction.
Serenna Eternal Version: 1.27
Well, right now, I am testing a slightly different Mono Shadow build that is a little bit slower but is a bit more consistent. I will be posting the possible changes shortly, hopefully no later than tomorrow. College has been a time killer for me the past few weeks.