This deck is absurd- sadly some (most) decks require little skill and thinking and require only luck/opening hands/top decks/whatever you wanna call it.
Notorious Scoundrel has some stupid synergy with every single spell and weapon in this deck, Scalebreaker helps generate flying if needed (good for Avigraft-heavy decks) and although Zuberi is a top priority for opponents to remove, if this guy sticks around, the game won't take much longer.
Overwhelm-Double Damage, plus a few chargers and warcry things (don't know why it took so long for
Warhelm to make it into top tier meta) make this deck surprisingly versatile in win conditions, have mixed up a few editions with different combinations of the 1 cost spells/curses but as long as you're in shape to land a big turn 3 or 4- you basically win.
Stupid aggro- no thinking required. If opponent has superior removal/heal/endurance just concede and go again. Most games don't take much more than 4-6 turns.
Made it to
masters with this list (first time!) since I got sick of dealing with merchant market messes. What was I thinking? Just play mindless aggro decks!
Have fun good people, don't salt the casual scene with this deck please.
Recommended for ladder and Gauntlet play
only.