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Reviving Sentinels updated S4

Throne Deck By
extinguisher

+6

Cost Curve

Type

Faction

Information

I love playing reanimator with my MTG cube and thus tried to create a deck like it in Eternal. This is incredibly fun and a decently strong deck. Playing it in ranked Master atm with a ~70% win ratio. However it is important to mention, that with the new expansion, many of my opponents are also testing decks.
The Idea is simple: Get Great-Kiln Titan, Royal Guardian, Heart of the Vault or even Sandstorm Titan (if others can't get discarded) in the void via Quarry or Sporefolk, and than reanimate them with Stirring Sand or Grasping at Shadows.
Additionaly, the deck runs quite a solid ramp with Trail Maker and Amber Acolyte, thus hardcasting your big units is also an option.

Addition of 'The Fall of Argenport' cards:
Auralian Merchant - This card fits really well into the deck. Will talk about the cards in market a bit later, but besides the obvious market effekt, the +1 ramp is very usefull, and 1/4 is a solid early to mid game blocker or worst case big hit chumper.
Royal Guardian - Absolutely love this card. Has amazing synergy with almost everything in the deck and I have gotten +25 life from the tribute often already. Somtimes you may have to sacrifice a ramp unit for it to work tho. Only reason why I only run two of them so far is that it is a bit too expensive (10 mana/power) to hardcast efficiently and not providing card draw.
Chairman's Contract - Not much to talk about here. Easy additional discard option. Fits amazing into the deck and with trail maker, seek power, Amber Acolyte, aswell as all the other card draw cards you don't really encounter sigil issues.
Recombobulate - Replaced In Cold Blood for this. Really liking the card and its still very effektive against most targest that cold blood was meant form whilst beeing more usefull against others and can help out hard casting those sentinels.

Market:
As stated above, the market helps out the deck insanly!
Crest of Mystery - Obviously to fix mana issues if needed. Chose crest to give additional scout effekt.
Banish: Cheap removal of priority units/attachments.
Stirring Sand: Incase you need a reanimator spell.
Passage of Eons: Best board wipe potential I could think of in time. The silence effekt is amazing against other combo and lategame decks, and that kill attachments is just a bonus.
Novaquake Titan: This has often won me a game now. Very strong against other combo decks. Sometimes both players have a massive board, and than this card does wonders. Depending on your board/hand, this can be a better passage of eons in addition to a 10/11 sentinel on board.

Important things to remember:
1. Crests!! Can't stress enough how important they are in combiation with GKT, HotV, sporefolk, quarry
2. Reanimating Sporefolk or explorers can sometimes be necessary (no good targets in void / multiple reanimator spells in hand or need that 1 more power to hard cast a big sentinel).
3. If you can, try to hold back SST, Talir's Intervention and Recombobulate since this deck doesn't have that much removel and is especially weak against strong flyers.
4. Discarding units also triggers Royal Guardian tribute effekt.
5. Probably obvious to most players here, but Talir's Intervention (the return to hand effect) can be used in response to opponents removal. Also if you know what kind of deck the opponent is running, remember to save the silence effect for key units.

p.s. I'm sorry for spelling mistakes or bad english. It's not my first language and this ended up beeing a lot of text^^
I hope you enjoy this deck as much as i do :)

Details

Shiftstone Cost
Does not include campaign cost
73,700

Premium Cost
267,200

Influence Requirements
3 4 2

Power Sources
12 16 8 14 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
10 16 31 15

Card Types
31 0 23 0 26

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
Dead Reckoning [Set1003]

Archetype
Combo

Updated
July 18, 2018

Added
June 29, 2018

Views
1,937

Eternal Version
The Fall of Argenport

BBCode For Comments

Deck URL

Revisions (Since last major patch) July 18, 2018


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Comments

Karenzi Edited Eternal Version: 1.36
Been really enjoying something similar to this. Ran this deck through gold and diamond to masters with around a 65% win ratio. I removed a lot of your removal and rely on torch + talir's intervention along with the sentinels of course. My only issue right now is I'm not sure how many seek powers I want to run. I've played with 0 seek powers and it seems fine, but there are times when I feel like the deck is really power hungry. I'm thinking about replacing them with 2 amber acolytes. I can also see another copy of talir's intervention, lavablood goliath or royal guardian.

2 Seek Power (Set1 #408)
3 Talir's Intervention (Set3 #58)
4 Torch (Set1 #8)
4 Learned Herbalist (Set4 #63)
4 Quarry (Set1001 #15)
4 Sporefolk (Set1 #262)
4 Trail Maker (Set3 #65)
4 Auralian Merchant (Set4 #70)
4 Sandstorm Titan (Set1 #99)
3 Stirring Sand (Set3 #86)
4 Grasping at Shadows (Set1 #292)
4 Heart of the Vault (Set2 #183)
4 Great-Kiln Titan (Set3 #49)
1 Lavablood Goliath (Set1 #62)
1 Royal Guardian (Set4 #96)
2 Fire Sigil (Set1 #1)
3 Time Sigil (Set1 #63)
2 Shadow Sigil (Set1 #249)
4 Crest of Impulse (Set3 #251)
3 Praxis Banner (Set2 #171)
4 Seat of Impulse (Set0 #54)
3 Seat of Mystery (Set0 #61)
4 Chairman's Contract (Set4 #271)
--------------MARKET---------------
1 Xenan Initiation (Set2 #44)
1 Stirring Sand (Set3 #86)
1 Passage of Eons (Set1001 #3)
1 Novaquake Titan (Set3 #100)
1 Praxis Banner (Set2 #171)
extinguisher Eternal Version: 1.36
Thanks for the feedback. Just updated my deck to what I have been using lately and it seems a few things are more similar to your version. I tried the Learned Herbalist for a while, but I found it a bit too slow. If it was an explorer tho for Stirring sands, I would definitely use it.
I'm gonna give Lavablood goliath another try and really liking that xenan initiation in your market. When I created the deck, there were still so many token decks around and the banish was nice for removing obelisks or just as an removal for other decks. Will update again after some testing.
One thing I would definitelly change on your list is the seat/crest/sigirl ratio. Either increase sigils, remove banner and maybe crest or decrease sigils, increase crest.
^This is just my opinion tho, but happy to know others enjoy this deck :)
Karenzi Edited Eternal Version: 1.36
Learned Herbalist works so well even though it is slow because it gets rid of clunky sentinels in your hand to recur, gets you secret pages for ramp, and blocks units against aggro. Also gains life which is pretty useful when you start getting multiples out. If it was an explorer I think it would be totally busted. I went from a 12 explorer reanimator deck to this version and while it sucks not too have more explorers, I feel like Grasping at Shadows makes up for it.

Xenan Initiation is a new one based off a comment by y0ttabyte and so far it's been amazing. Being able to recur sentinels that have summon effects and killer is just pure value.

I will take a look at my power base. I did sacrifice a lot to play the Chairman's Contract, but so far it's been working for me. Had maybe a few games my entire run to masters with influence issues. Although I did mulligan a lot. Admittedly I'm bad at building power bases and can be pretty greedy.

edit: I don't think I would ever remove banners because I want the full praxis set of power. I've tried removing sigils and I don't think I could go any lower since I want to rely on seats to be undepleted. I could see removing the xenan seats for xenan crests. I see that you are running 8 sigils with 8 crests and 5 seats... wouldn't you want more seats since you are running so many sigils? Like with your ratio I would run 7 seats and 6 crests but tell me what you think. Curious to hear your philosophy on power.
Roshi Edited Eternal Version: 1.36
Hey I played a few games in master with this. Changes I made was replacing most of the crests with seats to have a better curve early on. Also you can't play lands in your market so I put Find the Way in.

Market:
Find the Way
Novaquake Titan
Passage of the Aeons
Stirring Sands
Lumen Defender/Vital Arcana

Changes I'm debating making is cutting a seek power to add the 4th Stirring Sands main and add a Lumen Reclaimer to the sideboard. Also may see if Forgotten Find is better than Find the Way in this deck.
extinguisher Eternal Version: 1.36
Hey buddy, thanks for the feedback. Not sure what you meant with 'you can't play lands in market', since its working fine for me and i prefer the power+scout over find the way .
I removed 1 seek power as I recently couldn't fetch any land with it. Gonna try replacing it with a merchant for more options and that additional ramp is quite neat. (huge fan of the whole merchant/market addition so far). I also changed a few crests with seats, but not too many since I think scouting synergizes with the deck.
I don't agree with removing banish form the market, but I have changed the ancient Lore with Novaquake titan. Also Thanks for Vital Arcana, liking it much more, but I don't think the card draw is that necessary on the merchant, so I only put it into the sideboard
Roshi Edited Eternal Version: 1.36
Maybe you're right on the land. I think I might have tried to put a red black land in and that could explain it lol. Currently trying it without reliquary seekers and with torrent of spiders instead. Also added a merchant. I've been using Forgotten Find instead of the land and Find the Way and have been happy with it. I like having Vital Arcana in the market because sometimes I just want more cards after a turn 3 Market so I can just jam a land and fire it off getting cards and life. I cut novaquake titan since we have no relics at all and it doesn't seem to do what I want most of the time it's just win more. I like Lumen Defender a lot against aggro and Lumen Reclaimer helps you not mill yourself and disrupt your opponents void at the same time so I think it's worth a slot. I'm content just having Passage of the Eons to deal with relics. Since I'm not playing Dramatists Mask I'm probably going to remove Seek Power for Talir's Favored, +1 Amber Acolyte and Vara's Favor. Other cards I'm considering and will test eventually are Myserium Orb, Amoram Shoveler, Dawnwalker, Wisp, and Ancient Defenses.

Edit: my list
2 Purify (Set2 #176)
4 Quarry (Set1001 #15)
4 Sporefolk (Set1 #262)
1 Talir's Favored (Set0 #11)
4 Trail Maker (Set3 #65)
1 Vara's Favor (Set0 #35)
3 Amber Acolyte (Set1 #93)
3 Auralian Merchant (Set4 #70)
1 Mysterium Orb (Set3 #252)
3 Torrent of Spiders (Set1 #272)
2 In Cold Blood (Set1003 #15)
4 Sandstorm Titan (Set1 #99)
4 Stirring Sand (Set3 #86)
4 Grasping at Shadows (Set1 #292)
4 Heart of the Vault (Set2 #183)
4 Great-Kiln Titan (Set3 #49)
2 Royal Guardian (Set4 #96)
2 Fire Sigil (Set1 #1)
4 Time Sigil (Set1 #63)
2 Shadow Sigil (Set1 #249)
1 Crest of Impulse (Set3 #251)
4 Seat of Impulse (Set0 #54)
1 Crest of Chaos (Set3 #268)
3 Seat of Chaos (Set0 #60)
1 Crest of Mystery (Set4 #266)
3 Seat of Mystery (Set0 #61)
4 Chairman's Contract (Set4 #271)
--------------MARKET---------------
1 Forgotten Find (Set2 #40)
1 Lumen Reclaimer (Set3 #80)
1 Lumen Defender (Set1 #115)
1 Vital Arcana (Set4 #89)
1 Passage of Eons (Set1001 #3)