Basically this is a wip attempt to build a tribal deck centered around the new Sower of Dissent, Warcry and Valkyrie. I'm not certain how prepared it is for ladder play but it passed the first gauntlet test which imho means it has some promise at least.
Obviously the numbers of cards need tweeking.
Specific cards;
Sower of Dissent is a 2/4 for 3 which is OK but it starts to really shine as an enabler once you get something with warcry attacking. The warcry 2 ability is nice but since you don't want to lose it, it is more of an afterthought.
Icaria, valkyrie captain is as has been said before, a weak 1/1 flier which is a tempting target for vara's favor or temper but if you can get it out and use its ultimate it seems like it pays for itself (and if that was all it did it would be better as just a rolant's favor.) late game it starts to be more worthwhile; however, this is one card I have considered removing.
Various warcry units/weapons Each of these has some other value but mainly are in the deck to bring warcry to the battlefield. Which hopefully will trigger with Sower's ability.
Soaring Guard I initially put in to go along with bodyguard but ended up taking those out because getting Defense is iffy and keeping it is even iffier.
Unseen Commando is just so good and it synergizes well with many other units.
V. Enforcer is a flying beatstick that shuts down a number of nasty options for your opponent. Especially important vs units that dodge Harsh Rule (like all the aegis creatures.)
Inquisitor Makto is just too good to not include imho and as a Valkyrie helps with Sower.
and of course Icaria the first is amazing.