This list is similar to the list I achieved second with in week 8 of the ETS. I've had a lot of success with this style of list ever since the release of Auric Interrogator and honestly I really enjoy the versatility this deck has. It can go aggressive against control decks with the use of ripknife assassin and dawn walkers. It can also be defensive with cards like blister-sting wasp and Ayan. The deck can generate a lot of value as well with the combo of dark return and xenan initiation.
General advice: Don't keep 2 power hands and get good :p
So far I'm 4-0 with the list in master league. The only change I've made so far is cutting 1 obelisk for a 3rd vara's choice. That card is just fantastic, it really helps fight early aggression, it gives you tempo when you're the aggro deck, it disrupts the opponent, and takes care of hard to deal with threats. Obelisk is obviously very powerful and has some good synergies with this list, but I find it's just really not necessary to win, and I really don't want to draw multiple copies. This deck is a lot more interactive than old praxis token and scouting party lists, and I want more interactive cards.
My only concern is the powerbase. Doesn't this deck want 4 diplomatic seal? You really need early fixing for the heavy influence requirements on your 2 and 3 drops, I've had a couple openings where I had like tripple shadow or quad time, luckily I drew out of it. But i did also have a game with 3 double shadow cards stuck in my hand at the end. I dunno, is there a reason behind the exclusion of that power card?
I haven't played enough to make any solid conclusions about feln, but seems like games will go long and you basically need to outvalue them with cards like dawnwalker, and try not to die to champion. I guess obelisk makes every topdecked creature into a serious threat, 2 obelisks makes temple scribes return dawnwalkers?
I haven't played enough to make any solid conclusions about feln, but seems like games will go long and you basically need to outvalue them with cards like dawnwalker, and try not to die to champion. I guess obelisk makes every topdecked creature into a serious threat, 2 obelisks makes temple scribes return dawnwalkers?