The main goal of this deck is to get a
Worldbearer Behemoth and a
Dune Painter in play and amplify away.
Crimson Firemaw can also set up huge Amplify turns. This deck can be broken at times. often playing 4-5 dragons by turn 7 or 8. This deck does really well against other Combo decks and Midrange type decks but is really bad against aggro. Any recommendations to help with the aggro match up would be great. Below is a quick summary on the cards
Units
Derry Cathain, Ripclaw Rider Really good early game wall, and has relevance through out the game. This pairs really well with Darya, turning into a 4/4 Berserk, Overwelm, Deadly unit.
Trail Maker Ramps and fixes influence. Very important for this deck
Auralian Merchant After playing around with the new black markets I found going back to this merchant was way better. It gives the deck power, blocks aggressive units and can bring in one of the most important cards in the deck being Worldbearer.
Dune Painter This card is a must in any Amplify deck. It is the difference between 1 instances of Amplify and 2 instances of Amplify
Crimson Firemaw Allows you to play most of the cards in this deck for free, this allows you to spend your power on purely amplify affects. Also helps with early game pressure.
Darya, Warrior Poet Just an all around good card. She can help fix a bad hand on turn one. Giving your Units Berserk is amazing especially with Firemaw and worldbearer.
Worldbearer Behemoth This is the most important card in the deck. It makes for huge amplify turns mid game.
Spells
Jennev Cargo Great for adding/fixing power early game. The second ability is iffy but can be good
Permafrost Used for removal
Torch Used for early removal
Display of Instinct Great card, good for removal, and protects your board
Burn Them All Looks really bad on paper but is great in late game. With a Worldbearer and Dune Painter in play this often turns into a board wipe for enemy. Can also destroy sites and can hit face for a surprise win.
Weapons
Clutch of Talons Absolutely broken in this deck. With a Worldbearer and Dune Painter in play you can get a lot of dragons into play on turn 6 or 7. If reduced by Firemaw you can play the weapon for free and flood the board with dragons.
Market
Purify Used for removal and units with annoying effects
Passage of Eons Completely screws over relic decks and an overall good market card
Sustaining Harp The deck is very weak to Aggro, so this will help with that match up
Elysian Banner In the market just in case you need a Power to ramp into a Worldbearer or burn them all
Worldbearer Behemoth Super important card for this deck so having market access to this card is key.