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Chakram Skycrag

Piloted by
Paradox
Team Rankstar

+8

Cost Curve

Type

Faction

Information

Submission Notes: Am I allowed to name an archetype if the changes I make to the old one are somewhat significant? Otherwise it's Skycrag Burn I guess. I have a feeling you're going to put this in the list submission now, and I'm okay with that.

Tournament Information

Details

Shiftstone Cost
Does not include campaign cost
34,000

Premium Cost
150,400

Influence Requirements
3 2

Power Sources
17 16 8 3

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
14 21 15 10

Card Types
27 8 12 0 28

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]

Archetype
Aggro

Added
November 5, 2017

Views
9,253

Eternal Version
The Pale Riders

BBCode For Comments

Deck URL

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Comments

Horochi2b Eternal Version: 1.26
Very good, efficient and fun deck !
It reconcilied me with Skycrag and so far it's only wins.

https://img4.hostingpics.net/pics/555832ChakramSkycrag.jpg
Whiskerbro Eternal Version: 1.26
Some of your card choices are confusing to me, namely the absence of pyroknight, and the presence of rampage and polymorph. Polymorph just seems miserable in a deck like this where you're frequently forced to 2 for 1 yourself even after using it. If skycrag has to run polymorph to be viable in the current meta to deal with all the must-kill threats, Skycrag probably isnt a viable deck. I don't think that's the case, however. Rampage is just a mediocre card in general, although overwhelm is nice i'd rather just have Pyroknight, which already has overwhelm and works very well with chakram.
Paradox Eternal Version: 1.26
Pyroknight is not in the deck because the overabundance of one cost units is not very feasible for a tournament environment and also not very effective against the multitude of Time and Argenport decks which focus on putting large units on the field. All of your one drops cannot fight anything bigger than an Argenport Instigator, and without support, you're left unable to attack and push their life total with your small units while your opponent just gets further and further ahead. Polymorph is in for the same reason as well. Much like in Burn Queen, small units seldom win the game for you: it's the flyers and evasive units, which are cards like Crimson Firemaw here and Impending Doom in Burn Queen. When those cards are the ones winning for you, you'd rather make sure their Sandstorm Titans and other big flyers are dead so you can just keep swinging, and Polymorph accomplishes that job.

I agree that Rampage isn't incredibly powerful, but it is a card that helps you continue to attack, which is what you always want. In that vein, it's often just Torches 5-6 when attacking while also serving the added bonus of ensuring your grounded Chakram units get damage through when chumped. I encourage you to try the deck before knocking it entirely, as it has been in development for quite some time and performed extremely well against a tough field.
Ez3kie1 Eternal Version: 1.26
Really enjoying this list! Made some slight tweaks so I have 4 Outlaws and I removed the monuments for more consistent power early on.
Paradox Eternal Version: 1.26
Glad it's working out!
Comment Deleted
Seifangus Eternal Version: 1.26
Cool list! What do you think about Flamestoker if the powerbase can support it? It seems like it would have strong chakram synergy
Paradox Eternal Version: 1.26
I hadn't considered that before, and I must admit the value seems pretty insane. It could be a choice in the sideboard vs. some slow control decks but right now I don't think it could work consistently, even if it seems incredibly fun.