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True-Sight Control

Gauntlet Deck By
doransiegetower

+11

Cost Curve

Type

Faction

Information

I love cards that draw random cards, and so I took a stab at making a deck using The True-Sight Map. The card is quite nice with Shardbinder. I put them into an Aurelian relic shell with Lethrai Courtier and Severin, the Mad Mage (a couple of pet cards of mine). I also found Sodi the Metamorph a really nice way to leverage all of the cards drawn.

This is far from an optimized list, and there's a lot of room for market adjustment. Would love to see what different people come up with as part of their preferences!

Details

Shiftstone Cost
Does not include campaign cost
29,200

Premium Cost
184,000

Influence Requirements
3 3 1

Power Sources
17 13 10 15

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
10 24 28 4 4

Card Types
25 18 12 0 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Homecoming [Set1005]
Bastion Rising [Set1097]
Valley Beyond [Set1125]
Enter the Arcanum [Set1135]
The Devouring [Set1145]

Archetype
Control

Updated
December 27, 2023

Added
December 16, 2023

Views
2,288

Eternal Version
Battle Lines

BBCode For Comments

Deck URL

Revisions (Since last major patch) December 27, 2023


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Comments

VoidKing Eternal Version: 23.12.06
Not trying to complain (and I'm not complaining about the deck, at all), but I can actually confirm that the game does cheat.

I played an exploit to clear the way for my shardbinder, in case he had a damage spell. He didn't and only had one turn 2 unit, so I ripped that to give me more time.

Somehow after only drawing two cards (over two turns), he got the damage spell and two units (pyroknights), and played them all.

I always knew it, but now I have personal proof, at least. Anyway, just wanted to share that tidbit.

It doesn't matter, 'cause it's still just a fun deck to play with, but I haven't won the Gauntlet with it once over about 7 attempts (got close once).
doransiegetower Eternal Version: 23.12.06
Y'know, I've had that same luck with decks I get from this place. Sometimes something just doesn't click.

And the Gauntlet is pretty brutal, you can just get some awful losing streaks sometimes.
VoidKing Eternal Version: 23.12.06
You're probably right. Surely, I missed something, right? I clearly think I remember, though.

I am 100% convinced, though, that The Gauntlet manipulates its draws when it thinks you've won too much too quickly. I think my main deck is either just that good against Gauntlet or somehow the Gauntlet's "cheat mode" approach isn't as triggered for some underlying reason against it. Maybe both. That deck hardly ever loses to Gauntlet, and it's reasonably quick at it, too (it's not an all out aggro deck. Those rarely work against the Gauntlet). I'm just scared to share it for fear of something in it getting nerfed, lol.
VoidKing Edited Eternal Version: 23.12.06
I tried it again, and did quite a bit better. I'm learning it a little more, approaching it a little differently, but you really have to slow down and make good decisions with this deck. I played the boss which draws you a card for every relic played. Sounds like great luck, right? Nope, I got totally owned by "Black Iron Manacles," lol.

Maybe that fifth spot should be something that at least has the option to deal with that card alone, because "Send an Agent" won't do it.

I just kept trying to search with "The True-Sight Map" for anything that could help me or gain life, but it didn't quite get there.

Was still super fun, though!
GeeBrum Eternal Version: 23.12.06
Really fun deck to play.
VoidKing Eternal Version: 23.12.06
So, after playing it. It doesn't quite come together against the Gauntlet. Maybe it's in cheat mode, I still need to learn it better, or I just got unlucky picks. I don't know, but I'll keep trying it, as it IS a lot of fun to play!
doransiegetower Eternal Version: 23.12.06
A couple of things I've figured out over playing the deck a lot:

You really want to try and ramp toward a 4 power play on turn 3. That can either be Severin, or double spelling with Shardbinder + Kelmak's Spear (probably the most powerful play at stabilizing), or Courtier + any relic, or two relics.

Sodi is extremely powerful at letting you go over the top of the opponent in the mid-to-late game, but is pretty awkward to cast. Totally fine to plunder her or trade her away early.

Trail Maker is necessary for the tough influence requirements in the deck, but I will often use it to get a Justice and/or Fire influence to increase the options of True-Sight Map.
VoidKing Eternal Version: 23.12.06
Thank you for the insight! I will try a more approach like this one.

Thank you again for sharing! It's certainly a lot of fun!
VoidKing Edited Eternal Version: 23.12.06
This deck looks like a lot of fun. I'm going to try it out, and I'll let you know how I do. I actually can really see the logic in most of your sideboard choices, given that this is a Gauntlet deck. Sandstorm scarf and Infinite Hourglass are cards I play in quite a few Gauntlet decks, and they aren't even relic based. They are just so good against certain Gauntlet decks.

Also, Chronostorm? I've never seen that before in a build, but I get, totally, why it's there. I can't wait to shove a fistful of blitz creatures back in the Gauntlet's ass, lol.

Only market choice, I guess I'm not sure of is Thunderstrike Dragon. A beat stick when you're set up? It makes sense.

One question, though, why Send an Agent over something that can kill any unit? What relics are you worried about? There has to be a reason I'm not aware of. Every other choice you've made seems very well thought out, so I have to assume you know what you're thinking there, too.

[edit]: Oh, Send an Agent for the option to stop Relic Weapons probably, huh? [/edit]
doransiegetower Edited Eternal Version: 23.12.06
Chronostorm is primarily there for the inscribe (I'm really inclined to have power in the market), but also can slow the game down in certain situations to help you stabilize.

Send an Agent is there because a lot of the largest or priority kill targets are monofaction, and being able to hit relics of all kind can be super helpful as well. It also is cheap enough to double spell with a merchant often; more expensive alternatives are clunkier, and the cheap stuff is usually not available to Great Valley Smuggler.

Thunderstrike Dragon is definitely not set in stone; It can serve as a finisher or to help you stabilize against slower decks. Something high impact like Bazaar Stampede would probably go further, even with the deck's reduced emphasis on aggression.

[edit] Oh, Elvish Swindler probably wouldn't be bad in that slot, either.[/edit]
VoidKing Eternal Version: 23.12.06
Thank you for the explanation!

Yeah, even as I typed my question I thought, Chronostorm is probably not very often fast enough to stabilize, but I could see it happening. Still want to do it, at least once, though! lol.

Interesting choice suggestions on Bazaar Stampede and Elvish Swindler. Swindler into the spear has to feel pretty good, though you're not going to get the plague. Bazaar Stampede is faster than the dragon, but the faster it comes out, the less effective it is. Not sure on those choices myself. I'd be interested to hear other suggestions, as well.

Grodov's burden? I know the deck doesn't really need any more card draw, but it can't hurt, and exalted is a bitch to deal with when everything you have gets it.
profmonkeys Eternal Version: 23.12.06
I can't really comment on how good the deck is yet as I have only played a few games, but it is certainly a lot of fun to play.
VoidKing Eternal Version: 23.12.06
It looks like a lot of fun. I think I'm going to try it.