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Deadly Pinging Cats at the Frontier

Throne Deck By
insideClaw

+4

Cost Curve

Type

Faction

Information

A modernization of my classic Deadly Pinging Cats deck, which revolves around giving units that ping Deadly. I've marked it as a WiP as I've just returned to the game and seeing which of the new cards benefit the deck, but the core principle is well tested and still works sweetly.

Main strategy is playing Kyrex Coach Driver (if you get it to stick - you win), then either naturally drawing with Nightfall, using draw cards or Blight Pass Smuggler into anything that pings. The pinging units do well even by themselves vs an aggro deck (Tripwire Grenadin feels delightfully unfair vs token decks) and when they die, they make for a nice turn 5 Kyrex Coach Driver+Dark Return, but often you'll want to market or stash them away with Strategize when unneeded.

The usual best unit to make deadly is the Tripwire Grenadin, who deals deadly twice directly and potentially a third time as a blocker. Of course the ultimate best unit and win-condition vs most decks is wiping the enemy side with a Deadly Black-Sky Harbinger ;) The new card Tamarys, Earthshaker basically serves as a baby BSH for the purposes of wiping everything with a single deadly 3-cost AoE ping.

Lightning Sprite is not only a great card cycle but also Torch bait, leaving room for a safer Kyrex Coach Driver. As usual, if you get Kyrex to stick, you basically win as almost any unit you draw is removal and you can market with Blight Pass Smuggler for Stormcaller for a guaranteed deadly engine.

Comment and/or +1 if you enjoy the deck, it'd be good to know sharing a personal unique deck like that is worth it :)

Details

Shiftstone Cost
Does not include campaign cost
40,200

Premium Cost
195,200

Influence Requirements
2 2 2

Power Sources
8 17 14 14

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
18 25 23 7

Card Types
29 1 25 0 25

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
Dead Reckoning [Set1003]

Archetype
Combo

Updated
July 6, 2019

Added
May 24, 2019

Views
1,166

Eternal Version
Dark Frontier

BBCode For Comments

Deck URL

Revisions (Since last major patch) May 25, 2019


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Comments

Andersph Eternal Version: 1.46.6
So tried this with a slight modification, added a varas sanctum, and it became so much more reliable.

I think this deck also need a finisher against control decks with sweepers, might even consider running recurring nightmare. With varas +3 attack and lifesteal it is growing fast and getting life for you.
insideClaw Edited Eternal Version: 1.46.6
I tried one Vara's Sanctum as a market card. From 7 games, I only had a good opportunity to take it once. It's a bit cumbersome to end up with a single unit with this deck, but oh boy when it happens. The +3 attack buff makes good use of Blight Pass Smugglers and the lategame threat of BSHs is scary.

I imagine this deck could be reworked into a much more controlly version with sacrifice methods and several mainboard Sanctums (marketing or Strategizing the others away).
insideClaw Edited Eternal Version: 1.46.6
Nice one! I hadn't had time to play at all lately. Could you list your changes / post the deck (posting as new deck is fine, just put in a reference to my one) so that I can try them out? I'm excited for witnessing the whole extra reliability vector.

I would have never thought of the Nightmare addition. I imagine it must be great with the Sanctum, considering it's often a miracle card even by itself.
OneAntic Eternal Version: 1.46.6
Have you given Vara's Sanctum any thought in this deck? Seems like a good fit.
insideClaw Eternal Version: 1.46.6
Ooh I had not seen that card! This could improve the deck's biggest bottleneck, needing Kyrex inspire triggers. Does it work as desired on summon effects though, is a BSH always a board wipe if you have nothing else?
If so, I may explore bringing back Hailstorms to help reduce own units or including some Devours packages :)
OneAntic Eternal Version: 1.46.6
It does!
insideClaw Edited Eternal Version: 1.46.6
Just tried it, as described in my other comment, and it's super sweet and scary. Feels like a really good control deck when each deadly lifestealing 7dmg BSH must be dealt with, only to open up way for the next one.
BadBug Eternal Version: 1.46.6
Sounds interesting!
Anyone tested it in the current ladder ?
insideClaw Eternal Version: 1.46.6
I've been playing it to good success in Ranked recently, but since I haven't played in ages (and never grind Ranked anyway), it's not at a high enough of rating for that to be too meaningful. I don't imagine it's a top tier competitive deck by all means, but it was never meant to be :)
BadBug Eternal Version: 1.46.6
Thanks!
Ive been testing it to, super fun when you pull off the combo but usually its too slow for the current ladder.
You got my +1 anyway :)
insideClaw Edited Eternal Version: 1.46.6
Exactly, it's slightly hit or miss. Glad you've been enjoying it! Feel free to suggest changes, you seem to know the meta better than I do!