Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

Poacher's Sanctum

Gauntlet Deck By
RANBY

+4

Cost Curve

Type

Faction

Information

An Argenport version of Hooru Svetya's Sanctum deck using Poacher's Menagerie as an added finisher. While both deck plays similarly, I think shadow faction provides more utility than primal but at the cost of better card draws.

I believe Jaral in the Hooru version is just too weak and takes too long to setup to become a threat. Not to mention it dies from your own board wipes. Whereas Poacher's Menagerie can start pumping units the following turn and since this is gauntlet, you don't need to fear against relic removal since it is very rare that the AI removes your relics.

The previous version's weakness is an early weapon whereas this deck can easily answer it. It can also dig faster for the needed cards. Market cards and choices remain open. I chose the spell version as I wanted to remain unit-less but further testing is needed.

So far, I am satisfied with this compared to the Hooru version and it has shown better results in gauntlet. Below are the pros and cons for this deck against the Hooru version:

PROS:

- better utility
- better removals: relic, site and units
- hand disruption
- void recursion (nothing added for this iteration yet)
- digs more cards from deck

CONS:

- draws lesser cards
- no face aegis

For those who'd want to try this out, I'd appreciate your findings and share your thoughts. Thanks.

Details

Shiftstone Cost
Does not include campaign cost
44,150

Premium Cost
220,000

Influence Requirements
3 3

Power Sources
17 20 16 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
13 19 44 4

Card Types
0 8 47 0 25

Contains Cards From Campaigns
Shadow of the Spire [Set1087]

Archetype
Control

Added
October 18, 2022

Views
1,682

Eternal Version
Enter the Arcanum

BBCode For Comments

Deck URL

Advertisement

Comments

pal Eternal Version: 22.10.12
Chill control deck, had to make adjustments to it though
- removed the 3 defiance for 3 call the hit
- removed the 2 ruin, 2 slay, 4 condemn for 8 merchants (shadow and AP)
- removed the 2 wrath of caiphus and 1 sanctum for 3 Platings
- removed the 3 eavesdrop for 3 circles

In market I had Fall to Ruin, Slay, Vara's authority, Office and Builder's decree which was the best card in condemn market but is the worst here so you can replace it with anything, maybe a banner even
RANBY Eternal Version: 22.10.12
So I made changes based on your inputs but left the Eavesdrop because as soon as I empty my opponent's hand, I use a board wipe for a better chance of winning. So far, I have been clearing gauntlet in about 9 out 10 times and is now my gauntlet grinder deck.
RANBY Eternal Version: 22.10.12
I like your changes. I have to admit that I am not a good deckbuilder but it's one of the things I enjoy best in this game especially if it gives good results. I'll take your updates for a spin and see how it fares. I agree that builder's decree is very solid in the deck especially when sanctums are out since it technically doubles the token made. but I agree that the market I had was definitely weak. some of my card choices can definitely be replaced by something better especially the caiphuses. i just felt that i needed a way to search for power.