beats all the rules except for nightfall, opop
1.
At the start of your turn, discard two cards -
Privilege of Rank gets activated fairly often with this rule, which wins you the game.
2.
Units have +1/+1 for each of their battle skills -
Xulta Convoy,
Icaria, Valkyrie Captain,
Champion of Glory,
Whirling Duo,
Rizahn, Greatbow Master are all very stupid with this rule.
3.
Each player starts the game with 5 influence of each faction -
Champion of Glory,
Icaria, Valkyrie Captain both synergize insanely well with this rule.
4.
When you play a spell, play a unit of the same cost - Makes
Privilege of Rank way less slow and gives you a free four cost to go with your
Xulta Convoy.
5.
Each player has +3 maximum power - Uses this rule much more efficiently than aggro because of it's various large units.
6.
Your summon effects trigger twice -
Bulletshaper,
Valkyrie Enforcer,
Winchest Merchant,
Rizahn, Greatbow Master.
7.
Units start the game with 1 health -
Champion of Glory and
Icaria, Valkyrie Captain both ignore this effect because their stats are a bonus.
Xulta Convoy is a spell so the start of the game effect does not do anything to it.
8.
Multifaction units get +1/+1 - Sixteen multifaction units, twelve of which are early game. Puts
Champion of Glory,
Bulletshaper, and
Whirling Duo out of torch range.
9.
Units have charge - Your units really like charge.
10.
Units have berserk - Your units
really like berserk.
11.
Units you draw get a random battle skill - Lots of late game units that can highroll Destiny and plenty of battle skills that you want.
12.
Units have bond - Sixteen Valkyries and twelve gunslingers to bond.
Rizahn, Greatbow Master is insane with bond and enables your other Valkyrie to bond very well.
Whirling Duo with bond is also really good.
13.
Sigils become waystones of the same faction - There is no way to take advantage of this rule, but since we are only two faction it means it can only ever be positive for us. Fire is also the faction with the best waystone, so that's a plus.
14.
It's always night - This is the only rule that can be inherently negative to this deck, but it usually isn't.
And my final run was 1-3 XD. Apparently "when you play a unit it gains berserk" is a thing, and when you get it you also get paired against skycrag on the play, and you just explode on t4