Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

(Rank 6 Masters) Rolant's Threesome

Expedition Deck By
JTJag

+2

Cost Curve

Type

Faction

Information

https://i.imgur.com/4Q5M1KW.jpg


First off, credit to Kibitt on the Eternal discord for helping me hammer this list down.

After getting to rank 1 with Shadow Prism Jekkslayers last season, it was time for me to get back to my true love: combrei ramp and playing units with disgusting value. My first iteration of this was straight up Combrei and based off camat0's list, adding Gentle Grazer, but it was really inconsistent and weak against aggro. I started to experiment with splashing shadow, which led to me eventually cutting etchings entirely in favor of a Wasteland Broker market.

This is a deck that pairs Diana, Faith's Shield and Rolant, Iron Tyrant, two cards that are great against most matchups. The manabase is green-heavy and, in combination with the Enter the Monastery, getting the green influence is rarely a problem. For the time and shadow, Petition does a lot of work, grabbing the exact power you need to fix early (thus the single justice and time symbols) and essentially functioning as a treasure trove and power welded together when you grab Cylixes late.

The third member of the threesome is Maeve, Walker of Aeons, From Beyond's transmute. From Beyond is an outstanding early game tool that you can use to slow down fire decks or punt Turn to Seeds out of the hand of control decks, and Maeve is a body who increases your deck's threat density and draws cards for you late.

This package of units, along with Wasteland Broker, are all multicolor or colorless and thus can't be hit by annihilate, which is being run by every single black deck out there (which makes up a solid half of the meta at least).

Backbreaker and Massive Greatsword help in a ton of matchups, particularly against Helio, the Skywinder-based Primal control. I suspect this might be the best possible shell for backbreaker: Enter the Monastery gets your justice influence up fast, and the time gives you access to Turn Back Time, which can allow shenanigans like a recurred 8/18 axe.

Getting a Backbreaker down fast is your only real maindeck solution to the Worldpyre matchup, with market Equalize and Silverwing Menace being the other.

Noteworthy cards that were in some permutation of this deck before but didn't make the final cut: Gentle Grazer, Time Etchings, Desert Marshal, Touvon, Skybreak Giant. Cards I haven't tested yet that might be good: Svetya, Lightbringer. I suspect there's a version of this deck that runs a justice market, but I haven't even started testing that yet.

The deck is a beater against aggro and other midrange decks, has a chance against Worldpyre, and most of all is a blast to play. I'm happy to listen to any card suggestions you might have.

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
53,850

Premium Cost
226,400

Influence Requirements
3 4 2

Power Sources
9 20 12 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
9 31 23 10

Card Types
19 11 25 0 25

Contains Cards From Campaigns
Shadow of the Spire [Set1087]

Archetype
Control Midrange

Added
July 3, 2020

Views
2,738

Eternal Version
Argent Depths

BBCode For Comments

Deck URL

Advertisement

Comments

daikallan Edited Eternal Version: 20.07.01
I'm liking it so far. I swapped one Seat of Vengeance for a single Seat of Mystery to grab with the Petition. I also swapped out Grodov's Burden for Delay in the Market. I get it's use as a card draw engine, but It just felt to slow and expensive without the MonoColor bennefit.
OneAntic Eternal Version: 20.07.01
Oooh this is a neat concept, playing two different cards in the XXXXYY influence cycle that share the X. I had sort of assumed playing them would lock you into 2 factions but clearly I need to think bigger!

I've been playing a Svetya, Lightbringer deck in throne and I think she needs a SUPER unit-dense deck to be really good. Like, 30+ units. It just feels so bad to play her, wait 6 turns to draw another unit, and then die before your 20/23 dude she helped create gets to do anything.