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feeling dirty? disgust yourself with this deck... FELN CONTROL

Gauntlet Deck By
jellydoor

+9

Cost Curve

Type

Faction

Information

this deck is nasty...
~17 cards dedicated entirely to destroying units
~20 cards to generate card advantage
~11 units that can win the game by themselves
...gross
but there is a downside -- it's slow.
however, it's VERY fun! there's rarely a moment where you don't feel completely in control. between the plunder of Exploit, the 2 mana draw spells, and the 4 inscribing Direwood Packs, you'll almost never have mana problems. the deck is also quite modular and cheap, using only 3 legendaries from the base set.

the foundation of the deck is the classic base set trio: Champion of Cunning, Withering Witch, and Black-Sky Harbinger. after 8 years these guys still absolutely dominate in control shells. turn 5 witch into turn 6 harbinger with champion follow-up snowballs into an unstoppable flying, lifestealing, aegising avalanche. then we have Direwood Pack... this card is just STUPID. gauntlet AI don't have the processing power to deal with this beast.
EDIT: removed 2x annihilate and 2x withering witch for 4x Iadria, Twisted Brewer. truth be told, i hadn't played with this card much until recently and it is the stupidest of stupid cards. it completely befuddles the AI and, despite how much it hurts me to say, removes any need for withering witch (rest in peace you nasty old hag)...

now, one of the keys to making the deck run smoothly is reaching a critical mass of damage dealing spells to capitalize on our unsung hero -- Grenahen. a 1/3 life steal for 2 is an amazing body that slows down early game aggro and survives our lightning storms while we stall to the late game. then she provides amazing card selection/advantage. we have over 30 cards she can hit between units, hard removal, draw spells, board wipes, and counter spells... granny gives you access to literally any type of card you need and we have enough hits that she should statistically always give you a card; she's the backbone of the deck.

as for the deck being modular -- any card that has the word "kill" or "draw" on it can be replaced with anything else that has those words on it... while i think everything in the deck is arguably the best/most synergistic version of any given kill or draw effect, there are lots of other options that won't drastically affect the deck's performance. however, i do recommend keeping as many damage dealing spells in the deck as possible. for instance if you want to cut Stealth Strike think about replacing it with Desecrate or Dangerous Gambit. if you cut Stormblast add Backlash or Display of Survival, etc.

replacements/alternates for the non-cheap or non-required cards:
Furious Accusation and Icy Scrying -- these are the best draw spells in the game BUT, you can run Wisdom of the Elders, Trailblaze, Strategize, Read the Stars, or Forbidden Research
Stormblast -- dirt cheap to craft but this is truly the flexiest slot, these 2 can be literally anything else (more removal, draw, units, etc.)
Hailstorm -- Cover From the Storm

market talk:
Obstructive Flicker -- crazy good with our fast market access. helps stall/clean up in the early game or stops big slow spells late game
Dazzle -- again, fast market access makes this very good. can slow down a big threat or negate pretty much anything we care about and fixes our mana (can also be swapped with Stormblast in the mainboard)
Heavy Hail -- this is the market flex slot. i use this the least since we have good aegis proof removal in Ice Bolts, but sometimes you need that bigger board wipe and this comes in clutch
Mirror Image -- our deck runs few but potent units so having a pocket clone is extremely useful especially because it clones the buffs. can be Sudden Schism if you like the idea of casting it on the opponents turn with Wilderness Delivery
Mental Image -- this card is WIIIILLD and i'm strongly considering putting it in the mainboard. it's the card i pick the most and it NEVER disappoints. just crazy value and my go-to market pick.

Details

Shiftstone Cost
Does not include campaign cost
37,250

Premium Cost
200,800

Influence Requirements
2 2

Power Sources
19 22 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
9 29 31 8 3

Card Types
19 0 36 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Awakening [Set1095]
Stormbreak [Set1107]
Enter the Arcanum [Set1135]

Archetype
Control

Updated
February 14, 2024

Added
February 9, 2024

Views
1,598

Eternal Version
Battle Lines

BBCode For Comments

Deck URL

Revisions (Since last major patch) February 14, 2024


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Comments

Shoogoo Eternal Version: 24.01.31
Cool deck! I cannot build Ice Scrying for some reason... How do you get that card?
jellydoor Edited Eternal Version: 24.01.31
thank you!
icy scrying is part of the community bundle, it's 25k gold in the bundles section of the store.
AreMae Eternal Version: 24.01.31
Greetings!
I really like this deck, it's solid and fun. i just cut stealth strike (because of powerbase) and added x2 in cold blood.
Thanks for sharing
jellydoor Edited Eternal Version: 24.01.31
are you playing the updated list with 4x Iadria, Twisted Brewer in the mainboard? i think it's much better.
and i assume by "because of powerbase" you mean you don't have all the of dual powers like cylix and crest? instead you can play Mark of the Den, Feln Banner, or add 2x more painting/tome. Or just run a few Shadow Symbol (i had these in originally but cut them because i pretty much always had 6S by the time i was playing stealth strike). also, stealth strike is basically a Deathstrike that has revenge AND can be picked up with grenahen; it's super solid. BUT it's not entirely necessary so it's a fair cut. might i recommend Desecrate as an alternative to cold blood? it's cheaper, fast, and deals damage to you so grenahen will be able to grab it. just a thought...
thanks for playing the deck!
AreMae Eternal Version: 24.01.31
Yes, I do. I have four in main and it's pretty good. I have all powers in all factions, i meant it does not get deadly at right time (when i need it) also couldn't use it's revenge (i mean i could win match earlier) desecrate? to be honest i forgot that card. ill give it a try. I changed Harbinger as well. i did cut x3 of it and added x3 Midnight gale. I think deck is more aggressive now and it's really useful against aggro decks
jellydoor Edited Eternal Version: 24.01.31
interesting choices! iadria makes harbinger quite good and since this is a control deck i prefer the bigger late game bombs. i actually had midnight gale in the original build but ended up cutting him for more control cards. it's strange because gale's stats on paper are AMAZING -- 4/4 flyer for 3 that gains life steal is VERY GOOD, but somehow he felt weak and slow... he kinda just always underperformed for me (on top of the fact that between grenahen, lightning storm, hailstorm, and obstructive flicker i haven't really had issues with aggro decks).
AreMae Eternal Version: 24.01.31
Lol i really like your deck's titles
jellydoor Eternal Version: 24.01.31
ay thanks, i'm just a silly guy