The idea behind this deck is to ramp up quickly to get
Supply Lines out then flood the board after playing
Archmagister's Prophecy to win the game.
Strongest opening hand I've come across in this deck is
Turn 1:
Logistics Expert
Turn 2:
Auralian Supplier
This usually puts your opponent on the back foot which gives you room to ramp, pull
Supply Lines from the market, and play it without feeling too much pressure.
Once Supply Lines is out you can beat people down by flooding your board similar to
Muck the lines! type decks. Or you can OTK your opponent with
Archmagister's Prophecy and
Inferno Dance without having to worry about multiple board clears shutting you down.
Main Deck
Inferno Dance is a great finisher in many games.
Kindling Carver helps you draw toward your combo pieces if you get stuck with a bunch of board flood cards in your hand. It also helps you dig toward finisher cards like
Inferno Dance if you have all of your combo pieces out but don't quite have enough in your hand to finish the game. Since almost everything in the deck is 3 mana or less you can begin digging with kindling carver early without risking much.
Praxis Blueprints has great synergy with what this deck wants to do which is flood the board and draw lots of cards. You can use it to fix your mana if you're in a bind, but with only two colors in your deck, you can usually wait to synergize this with
Coretap Maximizer.
Auralian Merchant and
Coveted Gemstone are your two ways of getting your key Market cards that also ramp to get you closer to your combo quickly. If given the choice, I always use Gemstone to get my Supply Lines so that I can access
Disjunction or
Gnash, Desert Prince if needed.
With 13 attachments in the deck
Coretap Maximizer often helps you ramp tremendously. But early game it can also really bog down your opponents' aggro.
Frontline Healer is my current answer to decks that get big scary units out early. I am still on the fence about this card, but Praxis doesn't have the best options for removal. I may replace him with
Jekk, Mercenary Hunter since that's removal and draw. But discarding power in this deck can get kind of dicey since it can interfere with your ultimate win con.
Market
Disjunction is for when someone destroys
Supply Lines. Since
Supply Lines is so crucial to this deck, I never use Disjunction to target enemy relics.
Saber-Tooth Prideleader is a great counter to your opponents strong relics that might come online before you set up your combos. Since this is a unit it can double as a really strong ambush blocker if you already have
Supply Lines out.
Gnash, Desert Prince lets you defend yourself against fast flyer decks and generates more board presence if left unchecked.
Grodov's Burden is a back up for when someone transforms or steals your
Supply Lines. It synergizes well with
Kindling Carver since you can kill similar statted units and buff other similarly statted units. But usually it's not a great second option. If you lose Supply Lines, your best hope is playing a big
Inferno Dance and adding health to any units that match the attack and defense of your ramp units with
Archmagister's Prophecy.
Hope this deck gives you some fun games! I've been winning by turn 7 fairly often. This is the first deck I've posted so I'm very open to feedback!