Rallykano which trades out some go-wide capability for a
Frontier Jito +
Unseen Commando package. We don't usually play out as wide as before, but we trade that for more explosive damage potential and mini-Rally effects.
The idea is that we already play a good handful of Rakano's quality 1-drops which have one battle skill, and Jito gives them a second one. Our 2-drops outside of Jito have two battle skills already. So pretty much, you get to dump your hand on the board and do this:
Edit: I swapped a Fire Sigil for a Justice Sigil because I found myself having a hard time hitting JJ reliably to play Commando. Also miss
Assembly Line a bit, although by how much, I'm still evaluating. Feel like I've drawn the main pump spells in very few of my games so far.