Hey guys
This is my take on Mono Fire Aggro. I made a deck tech video, as well as some gameplay vids.
Here's the link to my YouTube channel and the Deck Tech Video (will add as soon as the upload is done): https://youtu.be/rFAKMFkjjf0
If you don't want to watch a video, short pros of Monofaction decks. Seal of Devotion, Warp Power. Flash Fire. Baby Jekk. Ghodan. Clodagh Ascending. Prism Golem. Veteran Merchenary. Begin Anew. Fire Etchings. Granite Waystone.The Power base is easy in Monofaction decks, you don't get screwed as often, where obviously the Factionless Powers have an opportunity cost. I run a Petition to fetch any Utility Power, like a Fire Symbol, a Granite Coin, a Granite Waystone, a Shugo Standard. A Broken Contract. Very handy and consistent. That's it. Enjoy. I might make a 75 card deck but again, I like flexibility. Reasons why 150 card decks are valid: Mill is a thing, Turn to Seed is a thing. Pumpwerk's Monstrosity. Options off Tutors.
I find Markets very important in any deck so let me talk about that real quick: Bore, best Relic removal in Fire. Scythe Slash, decent combat trick and Plunder - so you don't need power in the Market. I run Exploit in Shadow Markets for a similar effect. Kaleb's Persuader, very strong Weapon, replaces itself, can also fix power issues. Good with Double Damage, gives reach. Can be fetched with the one of Deheen Blitz. Hellfire Valkyrie, my favourite card of the Revelations set. It's great with Charge, as you can hit something for 3, a Site, the Avatar, a Unit. And if it sticks, you can start drawing cards at reduced cost. If you had 5 power, you can play an 8 drop, like a Kaleb Claimless, Kaleb, Executioner, Kaleb, Uncrowned Prince, all very strong effects. The last card in the Market is Inferno Den, which gives Charge while potentially killing something with Conflagrate, making Reckless Elementals with Inferno Dance and giving Bottoms Up, which can be a lot of damage. But the passive Charge is the main allure. So yes, you want Hellfire Valkyrie to have Charge. For this I use the card I like 2nd best in Revelations, Blitz Stone. It deals 2 for 2 and then gives +1 attack and Charge to the next unit. Very strong effect.
Market access comes from Rust Grafter, Ixtun Merchant and one Fire Etchings. Wasteland Broker can put multiple Inferno Dens or Hellfire Valkyrie into the top 20 cards. Or another Wasteland Broker. Or a Merchant. You will see, it's a strong deck. So much for now, if you are interested, watch the Deck Tech Video on my YouTube channel. Thank you for your time.
Let's talk about another very important aspect in this deck: the ramp potential. The main card for this is Tota Pioneer. Anytime you draw a second card, you get 2 power. So if you draw Xo you get 2 power for free. If you trigger Granite Waystone, 2 power. If you use Jekk, 2 power. Fire Etchings, 2 power. Petition, 2 power. Dragon Forge, Emblem of Shavka, Galai. It can get out of hand very quickly and the 4 cost +4 attack and Overwhelm is amazing, at times. Also, there's Reactor Forge, a one sided very potent ramp effect that can get you to 6-8-12 very quickly. Miner's Musket can ramp something for 2, very strong effect on a 2 attack Relic Weapon. Enjoy. Again, thanks for your time, have a good day.
Best regards
Osidan / Serge Lauper
Link to the Eternal Warcry page and Deck List: https://eternalwarcry.com/decks/d/niZc1GoclDM/mono-fire-aggro