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Popotito's Deck (1st)

Piloted by
Team RankStar


Cost Curve



Tournament Information

ECQ: The Winter Crown - Top 8
April 14, 2019


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
4 3 3

Power Sources
15 15 15 18

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
6 28 19 18

Card Types
30 0 19 4 27

Contains Cards From Campaigns
Dead Reckoning [Set1003]


April 14, 2019


Eternal Version
v1.45 - Homecoming

BBCode For Comments

Deck URL


BadBug Eternal Version: 1.45.6
Any tips for how to play this deck effectively ?
neraidaphobia Eternal Version: 1.45.6
Im tearing up the low diamond with this deck thats for sure. I think i might have lost 1 game out of 15 over all? Really liking the 10 merchant mana fix option, which just points to use needing the rest of the smuggler cycle so we can do this in more than just jennev colors, and potentially FJS.

The 10 merchants really give you something to roadblock aggro with . The only thing i find myself wishing for is moonstone vanguard, but there isn't anything you could cut for it sadly, and it hasnt been an issue, except for a game or two that went down to top deck mode, and found myself wishing for a bit more card draw.
VoidKing Eternal Version: 1.45.6
So, after trying this out, I have to say, the 10 merchant mana fix approach, works, and works well. Auralian merchant's power boost is a nice touch, too.

I was skeptical, but this thing really hammers down the threats, and often doesn't miss with influence requirements (also, part of the reason I think it can still justify playing the two Xos it still plays).

The only thing I really miss is having the torrential downpour in the market. I suppose you could swap the M&N for one (it sure ain't gonna be those banners!), but it's really nice having a powerhouse card on the ready when you're not in the board position to be as aggressive as Xal Chi warrants. Still those times are not as often.
Ninjacan Eternal Version: 1.45.6
so I guess the idea is instead of having seek power take up deck space, have banners take up market space? giving you more live draws
SilentNSly Edited Eternal Version: 1.45.6
Another way to think about it is that his merchants can preventing having insufficient power/influence; and removing seek power(s) from his deck should slightly reduce the chance for draws with too much power (including seek power).

Also, with 10 merchants that can fetch both of those banners, he should worry a lot less about power/influence.

Lastly, he needs 4 Fire, 3, Time and 3 Primal influence, so getting two influence per banner does help.