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Blue Masks

Throne Deck By
Giokay

Work in Progress
+1

Cost Curve

Type

Faction

Information

A version of my Mask deck (link below) I cooked up that runs Primal for draw. So far it's feeling pretty good. The increased amounts of card draw from Strategize and Wisdom of the Elders bump the consistency up quite a bit. The main things I'm looking into atm is how to refine the powerbase (How many seats, sigils, crests, etc.) and some considerations like Rain of Frogs vs Vara's Choice, and Feeding Time vs Deathstrike. I might also look into running a third copy of Mask of Torment over a Hall of Lost Kings because of how this deck doesn't heal as much as the other one, so staying above 25 is a bit more challenging. As it stands though, I only own 2 copies, so if someone could test that for me, that'd be great.
As per usual, I'd appreciate any feedback!

Link for the pure Xenan Mask deck: https://eternalwarcry.com/decks/details/bqI2WgguD60/mask-of-lost-words

Details

Shiftstone Cost
Does not include campaign cost
46,250

Premium Cost
186,400

Influence Requirements
2 2 3

Power Sources
13 11 14 13

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
13 24 17 11

Card Types
12 4 34 0 25

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
The Tale of Horus Traver [Set1002]

Archetype
Control

Added
December 22, 2017

Views
708

Eternal Version
The Dusk Road

BBCode For Comments

Deck URL

Revisions (Since last major patch) December 22, 2017


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Comments

Aphelion Eternal Version: 1.27
How has this been for you? I put it together and have had fun with it at the casual tables, but have had a hard time closing out games in a reasonable amount of time/before they can stabalize
Giokay Eternal Version: 1.27
I'm still in the testing stage with it. So far it's been relatively consistent for me. Every now and again you get the game where you draw only more draw and lose to a lack of answers, but in general it draws into removal well enough. Truth be told though, I don't think you should be losing if a game goes long. The deck has more than enough late game wincons that winning quickly isn't necessary. The hardest matchups are probably the larger midrange decks that don't run out of threats. Anything below gets blown out by Stray, anything above by Gift, Mask or Last Word. And every now and again you'll drop a Hall on turn 7/8/9 and win the game on the spot. What has happened in your games though? I welcome more data.
Aphelion Eternal Version: 1.27
I really like Hall on paper, but have yet to have it be super helpful. I think there is a world where it's great, likely a slower meta, but it generally ends up feeling kind of dead. I almost feel like either it or Last Word should be a Celestial Omen. Last Word is awesome, but just sits in your hand sometimes. I've died staring at it at least twice and it hurt.

The sweepers are critical. Once I get a chance to jam some more games, I plan on going up to 4 Stay for sure. At the very least, shrinking their team to buy you time, which this deck needs, is clutch.

Rain of Frogs has been a house, and I love it vs everything but Aggro.

I think I will make room for another sweeper for sure, just to make sure I hit them every game, ideally as many times as possible, and change Hall to Celestial just to be able to tutor up answers. Otherwise, I am pretty happy with how it feels.
Giokay Eternal Version: 1.27
Well, as with every deck, removal is interchangeable. You can never pick a set of removal cards that will work in any meta vs any deck. It has to be switched up dynamically.

With that said, after doing some more testing today I've actually been thinking of grabbing an Omen myself, but couldn't think of where to put it. I could see it taking the Hall slot, yes. Last Word has been good enough for me that I have not felt the need to replace it. It can be an infinite value removal piece against decks that lack direct damage, and an instant "I win" button if they don't have board. Vs faster decks it doesn't come into play anyway, but thanks the Strategize that's not much of an issue. I have also found Rain to be amazing. Went 10-2 during testing today (still small sample size, but hey, holiday season) and had several key hits, from Deepforged Plates to Clockroaches. It can end games when played early on something important. Same with Gift, for that matter.

Personally between Lightning Storms and Stray I didn't feel like I needed more aoe. Perhaps I'm playing greedier than you do, so I killed more things with one, trading some life; or I just drew better. Whatever the case may be, I found myself even putting Strays back in the deck with Strategize because I felt in control enough of the game to not need more than 1-2. I did however think about going 2/2 split on Deathstrike/Feeding Time to have 2 fast spell answers to anything Banish can't answer.