Decided to post this list as I didn't see too many FPS decks going for more of a midrange setup. The name of the game should be fairly obvious, stall and kill enough stuff till your turn four to five unit drops. The general creature list is chosen to ensure a double sac off
Feed the Hecaton. Definite MVP for dealing with games that run late goes to
Nomnom & Sashenka in concert with
Heavy Hail or other means of direct unit damage.
As effective as this deck is, I shouldn't need to tell you how hit or miss it is against most sweaty praxis/wasp cookie-cutter slop that this community seems to love running.
Feedback or recommendations are appreciated.