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Nerf pls

Throne Deck By
Sunyveil
Friends of Eternal

+12

Cost Curve

Type

Faction

Information

I did not come up with this, idk who did but yikes

EDIT: The OG list: Invoke the excavator

1) Merchant for Diogo
2) Merchant for Celestial Omen
3) Diogo with Amplify 1
4) Celestial Omen for Invoke
5) If you have 7 power, Stonescar Excavator and activate
6) If you have don't have enough power, Merchant for Excavate so you can do step 6) next turn.

Basically this deck checks your opponent's goldfish speed. If you get run over before the combo goes off, you lose, but a lot of the time you have enough chump blockers in order to just go off and kill them first.

Details

Shiftstone Cost
Does not include campaign cost
26,200

Premium Cost
134,400

Influence Requirements
1 4 2

Power Sources
15 29 25 20

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
16 18 23 2

Card Types
21 5 5 0 49

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Homecoming [Set1005]

Archetype
Combo

Updated
May 12, 2019

Added
May 7, 2019

Views
8,937

Eternal Version
Dark Frontier

BBCode For Comments

Deck URL

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Comments

Gandalf Edited Eternal Version: 1.46.1
Sunyveil, you can provide a link to a deck in your comments by using the BBCode For Comments, you can just copy it off Eternalwarcry, for instance the one for this deck is given above as: [deck]oxIAV5qNSSs[deck] (but without the spaces in the words "deck" that I used to not actually show the link but the code for the link instead), giving the resulting link Nerf pls
Sunyveil Eternal Version: 1.46.1
Thanks! I updated the description.
lobiito Edited Eternal Version: 1.46.1
How to improve this deck in the current meta:

Switch out Excavator for Messenger Hawk. There is more Primal accessibility for the deck than Time, and it gives you additional turns. If you managed to whiff on your Invoke and now draw or play a red, you probably lost anyway.
Swap out Ixtun Merchant for Praxis Merchants (the 2hp charge hit can make the difference between getting the combo first turn instead of second+)
Adjust power base to include Power select based on 2 unit type -- this will allow you to more consistently hit your FTPP.
Put RUIN (Yes, fucking Ruin) in your market over Display to stop Warp decks. It is a Fast Spell 1 cost that can be played after they commit the Glimpse spell to Warp their deck causing any additional plans to whiff quickly..

Secondary combo if their HP is above 30:
Diogo into Celestial Omen
Pull Messenger
Pull Excavator
Use Messenger on Excavator to fill your deck with extra Excavators on your next turns
Play any merchant token blockers you can with remaining power or discard a power and use your first Excavator for ~25-30.
Block the response.
Play a second excavator. Disard two power to hit opponent twice for ~50-60
Use remaining merchants in your hand to create additional blockers.
Block any response if possible.
Play a third excavator. Discard up to 3 power to hit opponent for ~75-90
Carlos Eternal Version: 1.46
12-0 so far, seems decent until people start playing around it
deadlypandaghost Eternal Version: 1.46
I recommend swapping display with resurface or the new draw spell from void. Helps deal with hand disruption which otherwise just kills the deck
VoidKing Eternal Version: 1.45.7
Nerf? Really? This deck is barely playable.

It's a turn 8 go off as you don't want to use omen before the end of turn in case you deck, and you need the mana for the excavator. Seems tier 3, at best to me. Idk, haven't really tried it, maybe I'm missing something.
sto650 Eternal Version: 1.46.3
It's not barely playable. I kinda felt bad doing it, but I took this most of the way through Diamond straight to Masters this month. Why did I feel bad? Because the deck is waaaaaaay more consistent than it ought to be, and most opponents cannot interact with it. Yes, it can die to aggro or strong midrange, but unless they disrupt your hand or kill you, you win on turn 6 (as long as you get either a yellow merchant or a power stone in your first 4 turns).
LycaNinja Eternal Version: 1.46
You missed that it's Sunyveil?
VoidKing Eternal Version: 1.46
I'm not sure what that means. If I've missed something, I'd be glad to be shown wrong.
LycaNinja Eternal Version: 1.46
Knowing Sunyveil, I doubt he actually thinks it's OP and needs to be fixed... He is just memeing.
VoidKing Eternal Version: 1.46
Lol, my mistake. Thanks for the clarification!
slimBRUTE Eternal Version: 1.46
You made no mistake, sir. The "mistake" was this lame attempt at a.. meme.. joke i guess?
VoidKing Eternal Version: 1.46.1
Ha, ha, I guess so?
MorKhazok Eternal Version: 1.45.7
I mean it's a combo deck, once the combo goes off, just concede, they won't miss it anyway ! If you have gained a lot of life, count the powers in the void, if you have a face aegis and no counterspell, just concede as it is possible for them to pop it with display. There are not a lot of combo decks in Eternal, nor a lot of combo cards to begin with, so whenever someone finds a combo, it's always a veeeeeeeeeeeeeeeeeeeeery long interaction : vodacombo, invokombo (...I don't know, sounds funny), every scattershot combo... It can be solved by implementing some combo friendly cards in the game but hey. Just sayin *pepehands*
Kasendrith Eternal Version: 1.45.7
I think the new set may have enough market interaction to render this deck completely useless. if they firebomb your excavator, you cannot combo, if they yeti it, same thing. I have been messing with this, and lifesteal can be an issue as well. I am not saying that this deck does not warrant a close eye, but I would wait to see how this does post set 6 before deciding if action should be taken.
Crosby4HyG Eternal Version: 1.45.7
The deck doesn't need a nerf, it's just extremely obnoxious to play against. Waiting for 5-10 minutes while the enemy deck cycles their ENTIRE deck is just boring for everyone.
battlebeetle Edited Eternal Version: 1.45.7
I disagree about needing a nerf. Its a good deck but has major weaknesses. It outright dies to anything with lifesteal (vara, hojan, etc), face aegis, teacher, or a counter spell. Many of the top decks have one of these options.
Bikespokes Eternal Version: 1.45.7
If you said nothing, I wouldn't be playing against this every 3 games lol. But fr, I cry every time.
lijern Eternal Version: 1.45.7
Why use Power Stone over Pack Master?

Thanks for the list. I've gone maybe 9-4 with this deck so far. Lost due to good aggro decks, and not getting a red merchant.
qaizr Edited Eternal Version: 1.45.7
synergy with great valley smuggler. sometimes you don't have two power in your hand and if you do play two power on t2 you can be stuck with nothing to swap for market cards.

edit: but pack master is a better draw during the combo if you need the power
Trollkungen Edited Eternal Version: 1.45.7
This deck have its weakness, you play these cards after they merchant and see them concede.
Do it after they merchant, not before
- Enchanter (1drop time) silences Diogo
- Slow (double the cost of Diogo/Celestial Omen)
- Discard their units (various shadow/stonecrag spells)
- Spell negation (various Primal) targeting Celestial Omen and only Celestial Omen
Almost Eternal Version: 1.45.7
Sabotage (Regent's Tomb) can hit Celestial Omen too
Sunyveil Eternal Version: 1.45.7
This is absolutely true, though the reason my title is calling for a nerf is because the gameplay pattern is uninteresting and it can only be interacted with on such a narrow plane.
Grunty Eternal Version: 1.45.7
Thx you for Sharing !

Sadly the combo is buggy as hell on mobile so the deck is unplayable ...

My turn go out automaticly after the combo and i loose, even if i try to go faster as possible ...
Sunyveil Eternal Version: 1.45.7
Hmm, it seems like perhaps that's an issue with people trying this deck on mobile.
Sunyveil Eternal Version: 1.45.7
I just tried it on mobile and was successfully able to execute the combo. Is there any specific condition that you think may be contributing to the situation?
Grunty Eternal Version: 1.45.7
Hi Sunyveil thx for answer !

I try it many time today and sometimes i can do the combo and sometimes not.

I think it's maybe cause my mobile lack power and is late because of animations of merchant.

This happen to me specially when invoke proc a lot of merchant even if i don't take a card in tje market.

No prob when sigils are trigger by invoke.
Crylorenzo Eternal Version: 1.45.7
One thing I've noticed is that as soon as the computer knows that Invoke isn't going to hit more merchants, it will allow to to play cards from your hand on the stack. But if I do play them early, then the timer starts sooner and I've lost games because of that.
x4nder Eternal Version: 1.45.7
ridiculous. i like it
Alucard Eternal Version: 1.45.7
Nice deck! Have you tried Resurface instead Celestial Omen?
Junli Eternal Version: 1.45.7
With the omen you can start the combo immediately, with resurface you have to wait one turn
Alucard Eternal Version: 1.45.7
Yes, but 1 card cost 4 and the other 6 XD
Sunyveil Eternal Version: 1.45.7
This deck is constructed with enough power that you're usually safe using Celestial Omen instead of Resurface, while in past decks Resurface was preferable.
Crylorenzo Eternal Version: 1.45.7
Yup, a ridiculously good deck right now. Gaining ranks within the top 100 Masters with the list, as are you (or, at least, I ran into you playing this deck while you were at 12 and you're still around there, last I checked.)
RentalHonda23 Edited Eternal Version: 1.45.7
#give sunny a pass to worlds DWD
Sunyveil Eternal Version: 1.45.7
I would not complain :P
Knighthawke Eternal Version: 1.45.7
how does it win?
Almost Eternal Version: 1.45.7
Stonescar Excavator for 40-50 damage
lijern Eternal Version: 1.45.7
I generally only get up to ~28-35 damage.
Comment Deleted
Comment Deleted
ThousandMoods Eternal Version: 1.45.7
Nah, this deck is a joke - I just run out of time during combo and was not able to choose which card to excavate. In 70% of cases some fucking aggro bullshit is running you over. Why do people play aggro in casual?!
DrawMister Eternal Version: 1.45.7
> Why do people play aggro in casual?!

Because it's fun? Why do you insist on playing this deck?
Sunyveil Eternal Version: 1.45.7
Play faster, once you know what to do the actions can be made without any consideration.
ThousandMoods Eternal Version: 1.45.7
Maybe I was not clear -- let me clarify. I'm playing on mobile and played excavate well before the combo ended. However, the pop-up window with the list of cards didn't appear and a random card was excavated when the timer run off (and the combo was still running)
DrawMister Eternal Version: 1.45.7
Maybe you shouldn't be playing this deck on mobile then.
ThousandMoods Eternal Version: 1.45.7
Maybe you should stop being a dick
MrTwiggy Eternal Version: 1.45.7
https://eternalwarcry.com/decks/d/bvAI5yuipLs/invoke-the-excavator

The OG list
Sunyveil Eternal Version: 1.45.7
thank you
MrTwiggy Eternal Version: 1.45.7
So it's too close to the next set for me to drop the shiftstone on some janky memey lovable Invoke the Waystones; how does the deck actually perform for you?
Sunyveil Eternal Version: 1.45.7
It is very good; prone to the right disruption but ignores a lot of interaction and consistently wins on turn 7.
ThousandMoods Edited Eternal Version: 1.45.7
Skycrag and Rakano are running me over before turn 7. Can you explain the idea behind this deck?
Sunyveil Eternal Version: 1.45.7
Will add to the description.

The gameplan is very straightforward:

1) Merchant for Diogo
2) Merchant for Celestial Omen
3) Diogo with Amplify 1
4) Celestial Omen for Invoke
5) If you have 7 power, Stonescar Excavator and activate
6) If you have don't have enough power, Merchant for Excavate so you can do step 6) next turn.

Basically this deck checks your opponent's goldfish speed. If you get run over before the combo goes off, you lose, but a lot of the time you have enough chump blockers in order to just go off and kill them first.
Junli Eternal Version: 1.45.7
Diogo has Amplify 2
Sunyveil Eternal Version: 1.45.7
yes, you amplify once