I have been playing with the following list for a nearly a month and had quite good win/loss rations.
It maximizes Tavrod's hits on weapons and minotaurs running 20 minotaurs in total and 13 weapons.
Many Tavrod lists I have checked play Gift of the auric bank, merchant,few blueprints and Steyer's eyes.
I would only consider Steyer's eyes from those since it can consistently shut down Xenan re-animator from the early turns.
Gift is very solid card but is expensive and not fetchable by Tavrod. It could make a difference in the mirror but cannot have it all.
Merchant is not a minotaur so...
I like blueprints but most Tavrod decks cannot afford run full 4 and merchants without decreasing minotaur/weapon count. The 2nd etching is usually card advantage and have instant access to market.
Minotaur Lighthoof has been very helpful in many matchups.
I had no issue with nothing remains on main as well. It will usually be card advantage and if I have a weapon it can solo apply pressure post sweeper. Is also solid vs xenan.
WEAKNESSES: Sites are a pain to deal with. You cannot attack them with weapons and you don't flood the board with units. So if they play a site they can easily protect it by killing your high cost units or with proper blocks.Display of will can be a decent answer in the market instead of know thy enemy but accessing the market with 4 cards is not the easiest in many games. You really cannot do much about it unless you change the deck altogether either by applying earlier pressure or by losing Tavrod consistency by adding display main.