This deck feels pretty refined to me and I'm comfortably climbing expedition without hitting any real counters. There is probably some tech you could try to put in maybe but I'm not feeling like this deck doesn't have answers, sometimes you may not have time to draw those answers but it beats every other deck very quickly.
Basically the best starting hand is having
Genetor Dovid I and
Manacles. If you can drop dovid on 2 and then swing and they don't trade their 2 drop, usually a 2 power market unit, well then you can usually good game them after that. This usually beats nearly every meta deck early I've encountered.
The best thing about dovid is that he usually makes your turn 2 free of cost by drawing a card. This value is pretty insane. His entomb is rarely relevant because of
Cyber Combustion. There are a few amplify cards outside of soldiers to make sure he hits something consistently.
The second best opener is
Steyer's Eyes into
Privilege of Rank. This usually has a consistently smooth power curve so you can get to your
Evolving Olzial.
You usually pair these openers with
Jada, Peacekeeper and this is the first time I think this card has been reliably useful to me. The ramp is actually good because you ramp into
Davia, Azurebreaker which is obviously one of the best bombs in the game.
Everything else is probably flexible based on style of play, but these core combos have been very strong for me.