Adjusted for Balance Changes 2019-04-23 - removed Shelterwing Riders for extra Hailstorm and Defiance in anticipation of more aggro.. if midrange is more prevalent, those cards out for Auric Runehammer might be an option.
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Played against this deck with Kosul Brigade. My howling peak was at 3 durability (snowball) and rizahn would have killed it instantly with no card loss. Instead, brigade cost 2 cards from hand, got gunned down and bear was equivocated. They lost from there. Might have been different if rizahn came down instead.
Yeah- since swapping out Brigade for Rizahn, I've had a much better time against sites and relic weapons - it makes the influence a bit harder, though having said that, I've not really had a lot of issues with the influence requirements after turn four or five.
Mokhnati has really impressed me though, especially with Palace - being able to hit for 22 on an empty board in the late game is pretty disgusting. Okay, anything with Palace is disgusting - card is totally busted. Even as a six power, draw-two, gain four-to-eight life (which is arguably it's worst mode) it's worth the card.
It's run in hooru control with what 12 units? Palace is pushed, but Idek what you could change to make it less pushed.Rizahn gets lifesteal faster with palace out too, so it's just better than Brigade imo.
You can't market him, so he's basically a really expensive treasure trove until you hit FFFF and 8 power. Or am I missing something?
Mokhnati has really impressed me though, especially with Palace - being able to hit for 22 on an empty board in the late game is pretty disgusting. Okay, anything with Palace is disgusting - card is totally busted. Even as a six power, draw-two, gain four-to-eight life (which is arguably it's worst mode) it's worth the card.