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ManuS' Hooru Control v2

Throne Deck By
ManuS
Eternal Titans

+26

Cost Curve

Type

Faction

Information

This is my latest Version of Hooru Control with the new campaign 'Homecoming'.
Enjoy!

You can find my comprehensive Deck Tech Series here:
Deck Tech

Details

Shiftstone Cost
Does not include campaign cost
18,550

Premium Cost
172,000

Influence Requirements
4 2

Power Sources
20 19 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
13 31 20 5

Card Types
12 6 31 4 27

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Dead Reckoning [Set1003]
Homecoming [Set1005]

Archetype
Control

Added
April 7, 2019

Views
12,526

Eternal Version
Homecoming

BBCode For Comments

Deck URL

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Comments

TheDemko Eternal Version: 1.45.7
I'm enjoying this deck, but I'm guessing it will be changing with the new expansion. Any predictions?
sayn0thing Eternal Version: 1.46.6
The deck still works in the current format
ManuS Eternal Version: 1.45.7
Not really given we barely know what's in it or the format will look like with it.
sayn0thing Eternal Version: 1.45.7
I absolutely LOVE this deck!
tors17 Eternal Version: 1.45.7
Post nerf update?
ManuS Eternal Version: 1.45.7
None for now. Only Hurler Changed and still is good and unique at what he does here so.
euclipides Eternal Version: 1.45.6
Thank you for this deck. I've been looking for a deck that plays control but not cheap. I just started playing about 8 months ago and prefer aggro (and mill, at least mill in MTG), but this deck has been a total delight to play. Thank you again, so easily accessible for new players that don't have all the cards
ManuS Eternal Version: 1.45.6
Awesome! You are welcome!
euclipides Eternal Version: 1.45.7
The nerf to Jotun Hurler doesn't seem to harm this deck too much. Would it be better, if possible, to replace the Hurler with Feast caller? The aegis seems nice plus you get a card on attack, though there is some lost value in not being able to throw away snowball to the market or use it against things like hojan.
ManuS Eternal Version: 1.45.7
That's a weird replacement. Hurler is a 1 mana removal with a free card/random body for Honor/Merchant Feastcaller is a random Midrange 5 drop. I don't see the analogy here. So like us aid the change doesnt matter that much here and hurler is the only card that does all the jobs it does.
euclipides Eternal Version: 1.45.7
Thanks a bunch.that makes sense. I did try out changing unseal for negate, which has been positive as well. Thanks for the update
ManuS Eternal Version: 1.45.7
There is no negate and unseal is the best counterspell in the game.
euclipides Eternal Version: 1.45.7
Gah, sorry my MTG days coming back to haunt me. I meant Rejection. I did not notice unseal works on curses as well though.
ManuS Eternal Version: 1.45.7
Rejection is terrible. it costs twice as much, cant target curses and the rest of its text is mostly irrelevant.
mindthief666 Eternal Version: 1.45.6
Lots of rats running around, I have a hard time fighting them, even with harsh rule and vision of austerity (which dies to banish).
I guess you should always have an Unseal/Eilyn's choice ready
ManuS Eternal Version: 1.45.6
matchup seems fairly bad. not much u can do i think.
mindthief666 Eternal Version: 1.45.6
pretty good deck otherwise :)
Geekrider Eternal Version: 1.45.6
If I don't have jennev merchant can I just replace it with the cards in the market? I'm guessing it wont be as good because then I'll have to draw into them rather than having the market option
Nazanir Eternal Version: 1.45.6
You could do that, but as you stated, you have to draw into them, making it extremely unreliable. You also forgo the benefit of having a body on your board, even if it's only as a blocker to delay till you get your Vanquish/Harsh Rule.
Dogger Eternal Version: 1.45.6
Excellent deck, took me from diamond 2 to masters. Clutch in the market has been a game winner many times.
pushxtonotdie Eternal Version: 1.45.4
ManuS, you have really outdone yourself this time. This is probably my favorite deck of yours I've played, and I've played quite a few. Perhaps MTGA is honing your Eternal deckbuilding skills! :D

Part of my criteria for playing is to have fun. I'd rather lose and enjoy the game than win all the time. This deck is very fun, many interesting decisions, and its done pretty well for me in the Gold rank. I just hit diamond with it, which is always a different playing field. As usual with Manu's decks, the power base is absolutely smooth as butter. The Privilege of Rank and Honor of Claws combo helps, and frequently I have excess power, which can be traded in with Martyr's Chains. For a game that needs to make it to the late game, it is shocking how well it handles staying alive against aggro. Defiance, Eilyn's Choice and Stormhalt Knife do a great job at keeping you alive. Mix Throne Warden with knife and you can easily take out chumps until you pull a Harsh Rule.

ManuS Eternal Version: 1.45.5
Thanks haha. I doubt that. But I mean I got all my deckbuilding skills and experience from years of MTG in general so^^

glad you enjoy it and it is serving uw ell :)
Comment Deleted
valentinee105 Eternal Version: 1.45.3
I switched out "Brilliant Idea" in the market for "Scourge of Frosthome" and I'm completely shutting down most decks. There's enough card draw that by the time I was able to use Brilliant Idea it's usually in a situation where I've already won or I need to draw one specific card to not lose.
Yeroc8 Eternal Version: 1.45.3
I did the same thing with taking out Brilliant Idea, but I swapped in Clutch of Talons instead. Since you do not have many units, you can amplify all your power away and it can become a great finisher, especially with palace.
pushxtonotdie Eternal Version: 1.45.4
Very cool idea, going to try this.
ManuS Eternal Version: 1.45.3
might be solid.
abby315 Edited Eternal Version: 1.45.3
I put in the 4th Palace (switched in a 3rd Auric Hammer) in the market. I kept looking for a threat to play when I've finally cleared the board v. Jennev decks, and having palace+unit as a package at 8 mana has been so good at turning the corner quickly (before they can topdeck HotV). But I'm guessing you had a reason for not splitting Palaces?
valentinee105 Edited Eternal Version: 1.45.3
Your market tends to be your "These will swing the game" cards and I encounter enough flier and deadly units that it's very likely you'll never get the full benefit out of Palace. All the other sites have an immediate hard to counter offensive card (with the exception of Ijin's Workshop) that works to protect the site.

Palace is more board stall than the others. Which is what you want for control but not for the market.
ManuS Eternal Version: 1.45.3
I guess that could work. the reason not to was i only want one high impact card in the market to maximize utility/answers for more narrow things and i definitely wanted a brilliant idea as a way to just put away the game by drawing a lot of cards. so i think if u do that u prolly have to cut idea and if the deck is good enough without great if not id stick to what i had before since running both int he market is a waste of market space and utility. i felt palace is not generating the same level of advantage in most spots as an idea for 4-6+ cards does in a control deck. outcarding ur opponent is how u win with control. what u kill them with eventually is trivial. things that mostly kill ur opponent are bad because they dont help ur gameplan. palace is kidna in between since it also draws cards and makes a unit but it just isnt that much. merchant into palace seems great for a midrange strategy but for a control deck it seems pretty medium. palace is more like a better vital arcana in this deck than anything else.
nanofuture Eternal Version: 1.45.2
I love me some JPx Control. Are you happy with the full playset of Palace? We don't really have a lot of units to use with it and it feels like I get extra copies rotting in my hand.
ManuS Eternal Version: 1.45.3
For now yes. I mean like i explained int he video at worst it usually is a better vital arcana.
pushxtonotdie Eternal Version: 1.45.4
At first I wasn't sold on the palaces, but as you mentioned in the video, it is a great way to stall your opponent. They will waste a turn going after the palace, and frequently it gives me the breathing room necessary to pull ahead.
ManuS Eternal Version: 1.45.5
yeah i mean it draws cards and gains life. vital arcana was nerfed because it gained too much life. this can do so much more than gain 4+ life for 1 power seems good. just gotta look at it the right way.
Ninjacan Eternal Version: 1.45.2
Haven't tried it yet, but I like what's going on here. I'm not convinced about knife though, seems kinda slow and underpowered. And with only 2 hammers, seems like this deck will struggle against Vargo when it doesn't draw it. Hammer seems to be in a good spot right now in the current meta, any reason not to just play more?
ManuS Eternal Version: 1.45.2
i think knife is amazing. makes it really hard to be pressured down. playing say warden+ knife on 5 is insane.
Jgliss31 Eternal Version: 1.45.2
This is surprisingly cheap considering multiple campaign cards. only 1 non campaign legendary which means new players could potentially access this pretty quickly
ManuS Eternal Version: 1.45.2
yeah 2F control like this has been pretty budget friendly :)
Rokoku Eternal Version: 1.45.2
And that legendary is accessible in the shop for only 2,500 gold!