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Savage Outcast

Throne Deck By


Cost Curve




This deck took me from Gold 1 to Masters. Not super quick but was super fun!

I've never been a mill player but Savage Incursion made me interested and I had to try it out. I have to say, I LOVE the design direction in giving Mill an alternate win-con. Most games are won from this card, though quite a few games also finish by emptying the opponent's deck. The deck went through quite a few changes as I ranked up and this is where I landed.

-Savage Incursion. The goal is to get the opponent's void to 20+ and then use this card. Also worth using at a 10+ void, if you don't think you can wait til 20.

-Bloodseeker: Provides an early defense against aggro, gets Tome going quickly, and often grows to a 4/5 and sometimes a 6/7.
-Condemn: Toolset that lets you control the early-game with Suffocate, or later-game with Counters and Permafrost. Vara's Intervention can be used as a kill spell, to give a big Dreamsnatcher unblockable, or to rez a Felrauk. Edict is great for dealing with Grodov's Stranger, SST, Noaki, Icaria, and others.
-Dreamsnatcher: If not removed quickly this guy grows out of control, provides lots of Lifesteal, and synergizes brutally with Tome.
-Eilyn's Favor: Perhaps a flexible slot but I've always liked this card. Protects Tome and keeps your power gain consistent. Vara's Favor could be used here as well.
-Herald's Song: "Draw 1 card and play Felrauk, for 2 power". The extra card also makes accessing the market easier.
-Mournful Deathcap: The most consistent early mill. Absolutely necessary. Good defense against aggro as well.
-Tome of Horrors: The bread and butter of the deck. Huge mill potential and the card draw is very useful against control.
-Devastating Setback: Both uses are equally strong. A necessary board clear for aggro that doesn't hit most of our units and the discard is also quite useful.
-Strange Broker: Another flexible slot. Good against aggro and decent mill. The great thing about him is even if your opponent is using Strangers, the self mill can be very useful for you by activating more Felrauks.
-Honor of Claws: "Draw 3 cards and play Felrauk, for 4 power". Yes, please.
-Elvish Swindler: Tome is so good that we need to get them out every game and as many as possible. He can then activate mill through combat.
-Felrauk the Outcast: Such a fun card. Casting this with Herald's/Honor, while also drawing cards, just feels unfair. Great mill with Tome when attacking or blocking.

Ideal Opening Hand
-Early-game unit: Bloodseeker or Dreamsnatcher
-Mill card: Tome of Horrors or Mournful Deathcap
-Control card: Condemn or Devastating Setback
-As much influence as possible, to get Felrauk the Outcast going asap.

Other viable cards
Listed several other cards in the sideboard that seemed to also have good potential for the main deck or market. Two-Face in particular needs more testing, though I'm having trouble deciding where it should go. It's very tempting to use it along with a Spiteful Strike in the market.


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
3 3

Power Sources
20 21 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 21 30 8

Card Types
22 5 28 0 25

Contains Cards From Campaigns
Into Shadow [Set1004]
Homecoming [Set1005]
Promises by Firelight [Set1007]


February 15, 2020

February 14, 2020


Eternal Version
v1.50 - Echoes of Eternity

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Deck URL


Indelible_Cog Edited Eternal Version: 1.50.6
This deck was an absolute blast, WarlockHolmez thank you for showing Feln some love! Made it from Gold 3 to Masters!
WarlockHolmez Eternal Version: 1.50.6
Nice, congrats! Glad it's still doing well. We can thank DWD for the fun design of Savage Incursion :D

Thanks for the comment!
Reyemile Edited Eternal Version: 1.50.5
Couple of Black Market thoughts. For one, I almost always want a power source in the market; Seek Power seems like a good card to include. Second, much jankier: Pitfall Trap is an option to give you a repeatable discard outlet for your Felrauk.
WarlockHolmez Eternal Version: 1.50.5
I ran Seek Power in the market for quite some time. I ended up deciding I wanted Vara's in it more but I do think there is a good case for Seek Power.

I would also love to have Pitfall but just couldn't drop the others. I'm sure it would have it's moments though.
rewind Eternal Version: 1.50.5
This deck is so much fun to play. Most of the cards are legal in expedition as well, how do you think a version of this deck would do there?
WarlockHolmez Edited Eternal Version: 1.50.5
Thanks! There is a version that does very well in Expedition as well but unfortunately Felrauk the Outcast becomes much harder to play and isn't included. With no Honor of Claws or Herald's Song, I don't think he's viable. You end up depending on Rainfall Accord, which I don't think is enough.

That being said, the archetype still does very well. I just really like Felrauk so I haven't played it too much yet in Expedition. Perhaps there's a better way to discard him there that I haven't seen yet. Check out this deck for ideas on a similar Expedition take: End of Mill (not mine btw, but somewhat similar)
Melevorn Eternal Version: 1.50.5
Have you considered swapping out Devastating Setback for Essence Feast?
WarlockHolmez Edited Eternal Version: 1.50.5
Yeah I have. I really want Essence Feast to work but to me it seems it isn't very useful until you get to 20+ and at that point you're often winning with Savage Incursion anyways. The extra 1 damage from Setback makes a big difference and the alternate option is very useful against control (and increases the void count). I think Essence Feast needs some spell power to be more useful, though I may need to test it more. Seems like a great market card if I wasn't using Condemn.

Would love to know how it works for you though!
Melevorn Eternal Version: 1.50.5
I'm still building up the shiftstone to craft enough Savage Incursion...
WarlockHolmez Edited Eternal Version: 1.50.5
Ah, definitely understand that. Always a big investment to craft a new legend set. I'd consider maybe a version with a Merchant/Smuggler, to make Incursion more consistently available in the meantime possibly? Or possibly add extra card draw.

I sometimes wish I was using a merchant (for Incursion) instead of a Black Market but I'm really enjoying Condemn atm.