Prefacing comments: This deck has been serving me quite well so far in diamond (currently only in d2 though). Haven't been tracking my win rate but it's letting me climb. I sometimes struggle against combo decks and the stupid dino aggro spam variants, but it's still beatable.
I like this deck because it has some flexible win conditions and I don't think I've lost as long as I've had the right combination of cards. So it can sort of beat everything but it's not quite specialised in it's win condition. I'm still adjusting some of the cards and see what works best.
Game plan:
The Draw
I usually mulligan for some variant of discard mechanic and/or
Exploit. So combos can be
Steyer's Eyes or
Collapse and
Privilege of Rank. Otherwise
Vine Grafter is also ok. Best hand would be a smooth curve into 5.
How to play the deck
Basically you try to just generate card advantage vs aggro. So use board wipes like
Harsh Rule to turn the tide and drop a fatty or a weapon. You have lots of armor and removals to slow them down enough and they usually give up if you use
Furious Magniventris.
Vs control you obviously want to tempo. You have some big cards you can play and the market has some ways to accelerate the game through the site. But main card is
Furious Magniventris. You can generally win vs control as long as you put stuff on the board. So if I see shadow and primal I tend to start putting stuff down.
Combo is the most annoying for me to play against. I'll generally always use
Steyer's Eyes to block their void if they use time and shadow. Exploit to disrupt their gameplan. But generally they can have lots of card draws so you better hope you can kill them before they do shenanigans. But I did put a hate card in the market vs self discard and you naturally have lots of discard interaction yourself so you can sometimes win out.
star cards
Exploit
Furious Magniventris
Steyer's Eyes
underrated cards
Tavrod, Auric Financier
Pristine Light
Jadehorn
closing thoughts:
Still working on the deck so if you have suggestions let me know!
I don't have plating but I doubt this deck needs it. You generally win turn 5 or you don't win.
Against aggro you win via harsh rule or Furious or the 6 power weapon.
Against control you got Furious or a mino 5 or you are one or two swings away from 6 power weapon.
Combo you have a ton of disruptions through exploit, claw, void mechanic stuff. You can disrupt a lot of stuff, but it just depends on what combination of cards they have and whether you can get enough bodies on board that they give up at 5.
Plating wouldn't really work here but you can try it out and let me know! :)