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No one expects Charging Tavrod - Masters Jan 2018

Throne Deck By
spaceonaut

+1

Cost Curve

Type

Faction

Information

Earlier in the month, I had stalled out in Gold 2 with a variety of other decks, when I decided to revisit my "Tavrod, Auric Broker splash Warhelm" deck from pre-Set 3. My notes had said "Okay, but misses influence and loses to aggro/burn". Did Set 3 add anything to help with that?

You betcha. 8 crests help smooth out the influence requirements and acts as pseudo draw. Whirling Duo really helps the aggro matchup AND acts as reach with any weapon hit by Tavrod (for example, after a board wipe).

The deck is really quite flexible: Auric Bully sometimes acts as a tempo play when it wears a turn 3 Bloodletter. Sometimes it acts as Torch sponge, so the other 3 health units can live and get their respective advantages. Sometimes against Feln, the deck imitates Armory and hits face with Auric Runehammer 4 turns in a row.

Most importantly, this deck has some element of surprise with the 8 sources of charge damage, which is great for ladder. I beat several opponents who failed to leave back any blockers and I would kill them from 14 or so with charge units, especially those that had been buffed by Tavrod.

On ladder, I usually mulliganed for torch, lifesteal, or decent influence - This deck needs FJS to operate okay, FJJSS to get 74 of the 75 cards playable (Icaria, the Liberator being the special snowflake).

Power screw was not common with 28 power + 1 Privilege of Rank (which sometimes got value of a Tavrod swing or Quarry, although sometimes the dearth of depleted power felt bad. I did keep track for 15 games or so - seats were better than banners most times, as they let me tempo out several opponents in the early game. If anyone has any suggestions for a tweaked power base, I'm all ears.

I estimate I had about a 60-65% win rate on ladder, with the best matchups being against Armory (Protect negating Harsh Rule and charging units to beat their weapons) and Feln (they don't have enough fast removal)

The sideboard has cards for the less good matchups - more removal for big time decks, attachment hate for Temporal Control/Chalice, and void hate for Dawnwalker and Reanimator/Scream decks, although I found with a good tempo draw, those matchups are still pretty winnable. A meta-dependant addition would be Plague or Devastating Setback, if token heavy decks are popular.

Details

Shiftstone Cost
Does not include campaign cost
23,850

Premium Cost
125,600

Influence Requirements
3 3 2

Power Sources
12 15 17 18

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
9 30 22 6

Card Types
16 12 21 0 26

Contains Cards From Campaigns
Jekk's Bounty [Set1001]
The Tale of Horus Traver [Set1002]

Archetype
Tempo

Updated
January 20, 2018

Added
January 14, 2018

Views
1,176

Eternal Version
The Dusk Road

BBCode For Comments

Deck URL

Revisions (Since last major patch) January 20, 2018


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Comments

spaceonaut Eternal Version: 1.27
I just substituted the auric bully for Unseen Commando and played about 10 games. It felt good, but I think it depends on what you are running into. It strengthens the matchup a bit more against burn aggro, but adds one more annihilate target, and takes away a 2 drop, which slows down the tempo of the deck a bit. It also buffs anything that wears the Warhelm
TheChriskage Eternal Version: 1.27
Why do you not play Unseen Commando? It's pretty solid on its own, and it buffs Whirling Duo, charging Tavrod, Icaria and any Plate target.
spaceonaut Eternal Version: 1.27
Made some edits to the power base after LightsOutAce played the deck on stream. Privilege of Rank was not better than the 4th Torch and the Seeks will help a little bit more with influence (although influence screw was quite rare).