General idea:
Play stuff on curve, find flyer buffs, lockdown enemy board, swing in air for lethal.
Made to complete the "Play x flying units" quest.
No Campaings, or Mini sets.
Status: Just started playing around with, so heavily in progress.
Stats: 19-7 From B3..
Card Choices:
Majestic Skies: The main driving force of the deck, basically we want it badly, so if you have it in your starting hand, keep it.
Windshaper: Our other main key piece buffing basically anything else, or even itself after a
Pteriax Mount.
Pteriax Mount: A good buffer for other units, or even itself. If you starting hand contains this, and another 3 drop, don't fear to Debt it out on itself, to gian a 2/3 flyier on turn 1.
Dune Phantom: One of our "soft kill" cards for enemy aggro decks. Good luck getting through it, even more if it is buffed by anything.
ice Sprite: Another "soft kill" cards we have for problematic attackers/blockers.
Permafrost: An old timer for any Primal deck, basically our third way of stopping enemies.
Cards to consider:
Lumen Defender: An amazing defender card in it's rarity slot.
Scorpion Wasp: An old timer for any Time decks, maybe it could find a spot in the deck.
Sapphire Dragon: Maybe a better top end instead of Primal incarnation. to help push through with Overwhelm Damage.
Cloudline Shaman: Contracting in another unit, to gain the buffs we deploy.
Upgrades:
Dashing Scoundrel: Seems like a perfect card for the deck to help remove everything in our way.
Sive, Desert Herder: Is an all around amazing card, with much needed removal attached to it that the deck may lack.
Shaluuk Captain: A better top end (imo) instead of Primal Incarantion