The Basic idea of this deck is to be a midrange deck with
Hailstorm and
Jotun Feast-Caller and abuse both cards as much as possible. Every Unit in this deck survives hailstorm, except for
Awakened Student that doesnt survive hailstorm on turn 3 but will after that. The main gameplan varies depending on your matchup.
Vs aggro decks like skycrag or tokens you're trying to gum up the board with your giant statted units like
Knight-Chancellor Siraf and
Auric Record Keeper. If they overextend onto the board wide to try and get around your units, you
Hailstorm them back into the stone age. your units are all well statted and will make short work of their life total.
Vs control decks your plan will vary depending on if they have harsh rule or not. Control decks without harsh rule and only hailstorm are extremely weak against us as they need at least 2 hailstorms to clear a board if we have no aegis. Your plan is to drown them in big units and keep up a strong pressuring board of at least 6 power. As long as you retain that board you can hold up
Stand Together to deny them any chance of reliably killing a unit. Try to exhaust their removal if you can't kill them fast and then drop one of our value cards in
Jotun Feast-Caller or
Mystic Ascendant to draw more ressources. These decks are also usually weak to our relic weapon pressure from
Auric Runehammer and
Duelist's Blade.
Vs control decks with
Harsh Rule you have to play more careful as our nonaegis units will die to a harsh rule so holding up
Stand Together is even more key. These decks will also more frequently run their own relic weapons so protecting a
Hooru Pacifier is key, as relic weapons can bypass our main defense aegis.
Midrange matchups are highly dependant on the type of midrange deck they are running. AP struggles very heavily against
Hooru Pacifier with
Stand Together backup as they rely on getting a big lifestealer to race.
Midrange decks that go even bigger are the hardest matchups by far. Decks like icaria Gold, or classic praxis mid are too big for us to beat if they draw well. Your main hope is just to race and tempo them out. It's perfectly acceptable to use
Equivocate simply to bounce their blocker to push more damage through.
The deck has game in most matchups as stumbling is heavily punished by our units that are either very big, or create runaway advantages like
Jotun Feast-Caller and
Mystic Ascendant