The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
Well usually I find each game plays very differently, but an example:
Get power (Chronostorm and bathe in light can stall and keep you alive)
Jarral + spells
Flash flood has unleash, so can go on for long if the opponent has lots of units.
If not then just the other spells.
(if it doesn't count as a "combo" lemme know, but I would think so? Not that big on all the lingo)
Just kinda a bunch of words but that's what I'm seeing here. Half the deck is control cards to help you survive, the other half help you gain advantage through a board/damage/power/card advantage.
Typical Midrange likes to play both sides of control/aggro.
You could consider Tocas if you want to double up on 3-cost ramp effects.
Heavy Hail is a market option if you want a way to sweep the board vs aggro. It will kill off your own creatures but you have a lot more top end then a typical aggro deck, and Helio can draw a ton.
Have fun :)
Get power (Chronostorm and bathe in light can stall and keep you alive)
Jarral + spells
Flash flood has unleash, so can go on for long if the opponent has lots of units.
If not then just the other spells.
(if it doesn't count as a "combo" lemme know, but I would think so? Not that big on all the lingo)
Just kinda a bunch of words but that's what I'm seeing here. Half the deck is control cards to help you survive, the other half help you gain advantage through a board/damage/power/card advantage.
Typical Midrange likes to play both sides of control/aggro.
You could consider Tocas if you want to double up on 3-cost ramp effects.
Heavy Hail is a market option if you want a way to sweep the board vs aggro. It will kill off your own creatures but you have a lot more top end then a typical aggro deck, and Helio can draw a ton.
Have fun :)