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Hot Xenan Talir Combo

Expedition Deck By
The Queensguard


Cost Curve




If you can get to the combo, this deck provides a very nearly deterministic win.

Your goals are:
1. Ramp to 8TTT.
2. Pull and play Talir.
3. Replay a merchant to pull and auto-play Kairos.
4. Use your various forms of card draw / sacrifice to keep auto-playing Time units until your opponent is dead from Kairos pings on the same turn you accessed him with your merchant.

Some general advice:
5. If possible, playing Talir and a second merchant in the same turn is ideal, ensuring the combo goes off. Sometimes you're too hard-pressed by an opponent to make this possible.
6. Your options for replaying merchants are Teleport, Immortalize, and Surgeon's Saw. Try to find and hold one of these in addition to a merchant.
7. To avoid milling yourself, or to permit more units to destiny onto the field (you need this for Kairos pings), use sacrifice cards. Ark of Sol, Combust, Devour, Nahid's Faithful, and Teleport will all make room for units on your field, or can pull Talir to stop the destiny draws if you're about to mill yourself.
8. On the turn that you intend to play Kairos, try to have a Time Emblem available to decimate into a Time unit to keep the combo running if necessary.
9. As you combo into merchants, swap a power for Smuggler's Stash so that you can draw two more Time units to keep the combo running if necessary. Proselytize can be swapped into this market spot, but Smuggler's Stash has better non-combo utility.

Expedition Information


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
3 3 2

Power Sources
9 14 14 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
25 20 28 2

Card Types
34 3 18 0 25


November 7, 2019


Eternal Version
v1.47 - The Flame of Xulta

BBCode For Comments

Deck URL

Revisions (Since last major patch) November 7, 2019


sylveon Eternal Version: 1.47.8
I've played about 15 games at Master with this deck and I haven't won a single one. This deck doesn't stand a chance against aggro, and most control decks ruin its game plan long before Talir even comes down. Maybe I'm doing something wrong...
Kaelos Eternal Version: 1.47.8
Nope, the format of Expedition has changed since this was generated, permitting access to a much greater card pool.
sylveon Eternal Version: 1.47.8
Ah, that would do it. I didn't take that into account. Any updated version of the deck, or is the destiny dream dead?
RoninX Eternal Version: 1.47.7
Interesting concept - adding the combo to this deck is a great idea, but this build has waaaay to much sacrifice-based effects and not nearly enough fodder. I cut the reanimation effects down to 4 (currently 3 immortalize/1 saw - but immortalize just feels better), cut the arks and teleports, and added the two multiple cultist makers and offerings - and have suddenly started winning. I think there is something here , but it still needs some polishing.
Kaelos Eternal Version: 1.47.8
We whipped this up in about an hour during a stream, so I think it's safe to say it would need some tuning for competitive use. Thanks for the suggestions!