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Grgapm's Deck (Top 8)

Piloted by
Grgapm

+5

Cost Curve

Type

Faction

Tournament Information

ECQ: The Winter Crown - Top 8
April 14, 2019
5th

Details

Shiftstone Cost
Does not include campaign cost
22,500

Premium Cost
184,000

Influence Requirements
4 4

Power Sources
18 17 10

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
10 32 21 6

Card Types
13 6 32 4 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Dead Reckoning [Set1003]
Homecoming [Set1005]

Archetype
Unknown

Added
April 14, 2019

Views
2,990

Eternal Version
v1.45 - Homecoming

BBCode For Comments

Deck URL

Comments

MickyS Edited Eternal Version: 1.45.6
Thanks! This deck cured my miserable losing streak, playing 3 power pledge jank.

EDIT: From D3 to top 200 masters in a day. This deck is my jam.
LtLeon Eternal Version: 1.45.6
Whats the point of the cargo?
Is it the same as seek power since you never get the fire sigils to transmute
LordEng1ish Eternal Version: 1.45.6
It's functionally the same almost always.
I don't put any stock in it tricking your opponent for more than a turn. It's not like you have 1 power open with fire influence for torch. And if they see Hurler give you a snowball, they're going to think hurler or xo and as soon as you reveal one, they'll know it was hurler+snowball.

I expect to get wins from my opponent sequencing incorrectly as much as I expect Deleph to give me enough strangers/trail makers to turn on the contraband. Read: never. It can happen but don't make it part of the plan.

The reason cargo is worth including is because should you put it into the market, you can get it back out. This is much more likely to come up, although it's still fringe.
TheCable Eternal Version: 1.45.6
Yeah, it's functionally the same as Seek Power, the upside is that it may make your opponent think you're playing Fire as well and it may slightly alter their plays.
Grgapm Eternal Version: 1.45.6
Exactly. That said, Eilyn's Favour is a much better choice, but we only figured this out after I played out my first 10 rounds (Zac started his ECQ later).
LtLeon Eternal Version: 1.45.6
Ah gotcha, Did you find that its lacking with units?
I'm pretty casual but whats the playstyle, clear all units till you can buff the 4/4's?
Grgapm Eternal Version: 1.45.6
That's basically it. You try to clear opponent's units whenever possible, while keeping up power drops and making sure you don't waste removal on irrelevant units only to die to something that you can't deal with. Usually, you prioritise killing units rather than playing your own and attempting to block, because that opens you up to taking damage if they have removal.

The lack of units is fine because you don't really need them if you can just deal with all they have. he only slightly problematic thing is that sites often ultimate against you, but you have enough card draw to just deal with it (you can check out the coverage on twitch to see me beating Winchest after they ultimated Tomb all three games).

Often your sequence with Palace is play it with no units, draw 2, then waste Sack the City, play a unit and buff it. Definitely not as powerful as in more aggresive decks, but still an amazing card.
LtLeon Eternal Version: 1.45.6
Gotcha, thanks for the detailed explanation!