The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
It's functionally the same almost always.
I don't put any stock in it tricking your opponent for more than a turn. It's not like you have 1 power open with fire influence for torch. And if they see Hurler give you a snowball, they're going to think hurler or xo and as soon as you reveal one, they'll know it was hurler+snowball.
I expect to get wins from my opponent sequencing incorrectly as much as I expect Deleph to give me enough strangers/trail makers to turn on the contraband. Read: never. It can happen but don't make it part of the plan.
The reason cargo is worth including is because should you put it into the market, you can get it back out. This is much more likely to come up, although it's still fringe.
Yeah, it's functionally the same as Seek Power, the upside is that it may make your opponent think you're playing Fire as well and it may slightly alter their plays.
Exactly. That said, Eilyn's Favour is a much better choice, but we only figured this out after I played out my first 10 rounds (Zac started his ECQ later).
That's basically it. You try to clear opponent's units whenever possible, while keeping up power drops and making sure you don't waste removal on irrelevant units only to die to something that you can't deal with. Usually, you prioritise killing units rather than playing your own and attempting to block, because that opens you up to taking damage if they have removal.
The lack of units is fine because you don't really need them if you can just deal with all they have. he only slightly problematic thing is that sites often ultimate against you, but you have enough card draw to just deal with it (you can check out the coverage on twitch to see me beating Winchest after they ultimated Tomb all three games).
Often your sequence with Palace is play it with no units, draw 2, then waste Sack the City, play a unit and buff it. Definitely not as powerful as in more aggresive decks, but still an amazing card.
EDIT: From D3 to top 200 masters in a day. This deck is my jam.
Is it the same as seek power since you never get the fire sigils to transmute
I don't put any stock in it tricking your opponent for more than a turn. It's not like you have 1 power open with fire influence for torch. And if they see Hurler give you a snowball, they're going to think hurler or xo and as soon as you reveal one, they'll know it was hurler+snowball.
I expect to get wins from my opponent sequencing incorrectly as much as I expect Deleph to give me enough strangers/trail makers to turn on the contraband. Read: never. It can happen but don't make it part of the plan.
The reason cargo is worth including is because should you put it into the market, you can get it back out. This is much more likely to come up, although it's still fringe.
I'm pretty casual but whats the playstyle, clear all units till you can buff the 4/4's?
The lack of units is fine because you don't really need them if you can just deal with all they have. he only slightly problematic thing is that sites often ultimate against you, but you have enough card draw to just deal with it (you can check out the coverage on twitch to see me beating Winchest after they ultimated Tomb all three games).
Often your sequence with Palace is play it with no units, draw 2, then waste Sack the City, play a unit and buff it. Definitely not as powerful as in more aggresive decks, but still an amazing card.