A little about me. I have been playing TCGs all my life. I played Elder Scrolls: Legends with the alias
acampbell11,, so if you played that other Dire Wolf game you may remember my postings on legendsdecks.com. I have only been playing this TCG for 2 days, so consider this one SUPER BUDGET but easily viable in ranked.
Midrange Aggro Nuker
BURN THEM AND HIT FACE
Game play Style and Tactic Breakdown:
Play aggressively and try to sneak in damage whenever you can. You only need to maintain board dominance until turn 4 or so with a good draw. You WILL have some flexibility to use your offensive spells as control in a pinch but that will often not be necessary.
An Important Disclaimer: So far this deck has only been playtested in the lower ranks, so if you have higher rarity cards that basically do the same things better I urge you to use them.
Pros:
- Reliable draws coupled with only needing 25
Fire Sigil in the deck.
- Having 4
Kaleb's Favor means you only need to keep 2-3
Fire Sigil during the mulligan phase.
-
Ticking Grenadin +
Sol's Fury produces 7 direct damage for 2 cards and 3 mana, which can be a strong turn 2 kicker to get in that early damage. Be sure to swing first if the coast is clear.
- Make sure to take advantage of the
Youngblood Recruits card for it's Ruin ability. It often makes for a clutch T4 drop as it craps on buffing decks.
Cons:
- Weak against Life Gain and Flying.
- Low drawing power.
On the Hunt compounds the issue, especially after turn 1 if they are using the
Hunt mechanic against you. I feel drawing and playing this card turn 1 is a great option nevertheless due to having a 4/4 beatstick with Charge on T2.
- It is ESSENTIAL that you get as much damage through early as possible. You must rely on getting finishers with direct damage.
- Although
Warding Beacon is often times a useful clutch victory card, it is not a great 2 drop for you. Play this only if you don't have a better option.
-
Refracted Sentinel has a mana boosting effect that can backfire on you if you do not have a strong supporting hand.
I know this community is small but if anyone has respectful feedback I always like to read it.
Thanks.
I have a few generic ideas that can help out with the deck:
1. In an aggro shell Midnight Reprieve is a very nice card to have. The idea is very simple: Nightfall deals 1 damage to the opponent, and draws you a card the next turn. The downside is that the power comes in depleted, but imo it does compensate enough.
2. Having some market access via Caravan Delivery can also come in handy. Again the idea is that you might want to keep there some cards that are situational answers + 1/2 threats in case they don't come off for example a market of: Flash Fire, Bombard and other utility cards, or get something like a copy of:
Karrina, Embercaster or Aggressive Meeting
3. When you can, get some copies of Ossuar Longbow. It's probably one of the more strong fire cards in Expedition right now.
- Karrina, Embercaster would be great. I just need to save up to afford her. The only question needing answered is finding which set she's in.
Those 2 cards did pique my interest so I am happy to both meet you, sir, and receive your reccommendations.
Update: removed 1 Flash Fire and 1 Sol's Fury. Added 2 Midnight Reprieve.