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Midrange Aggro Nuker

Expedition Deck By
Recotah

+3

Cost Curve

Type

Faction

Information



A little about me. I have been playing TCGs all my life. I played Elder Scrolls: Legends with the alias acampbell11,, so if you played that other Dire Wolf game you may remember my postings on legendsdecks.com. I have only been playing this TCG for 2 days, so consider this one SUPER BUDGET but easily viable in ranked.

Midrange Aggro Nuker

BURN THEM AND HIT FACE

Game play Style and Tactic Breakdown:
Play aggressively and try to sneak in damage whenever you can. You only need to maintain board dominance until turn 4 or so with a good draw. You WILL have some flexibility to use your offensive spells as control in a pinch but that will often not be necessary.

An Important Disclaimer: So far this deck has only been playtested in the lower ranks, so if you have higher rarity cards that basically do the same things better I urge you to use them.

Pros:
- Reliable draws coupled with only needing 25 Fire Sigil in the deck.
- Having 4 Kaleb's Favor means you only need to keep 2-3 Fire Sigil during the mulligan phase.
- Ticking Grenadin + Sol's Fury produces 7 direct damage for 2 cards and 3 mana, which can be a strong turn 2 kicker to get in that early damage. Be sure to swing first if the coast is clear.
- Make sure to take advantage of the Youngblood Recruits card for it's Ruin ability. It often makes for a clutch T4 drop as it craps on buffing decks.

Cons:
- Weak against Life Gain and Flying.
- Low drawing power. On the Hunt compounds the issue, especially after turn 1 if they are using the Hunt mechanic against you. I feel drawing and playing this card turn 1 is a great option nevertheless due to having a 4/4 beatstick with Charge on T2.
- It is ESSENTIAL that you get as much damage through early as possible. You must rely on getting finishers with direct damage.
- Although Warding Beacon is often times a useful clutch victory card, it is not a great 2 drop for you. Play this only if you don't have a better option.
- Refracted Sentinel has a mana boosting effect that can backfire on you if you do not have a strong supporting hand.

I know this community is small but if anyone has respectful feedback I always like to read it.

Thanks.

Expedition Information

Expedition #29
October 18, 2023
Behemoths of Thera [Set14] Battle Lines [Set15] The Devouring [Set1145] Separate Ways [Set1155] Behemoths of Thera Reprints Battle Lines Expedition Vault Battle Lines Reprints Grand Excursion Save the Day Gareth, Veteran Lantern Colossal Rodent Altin, Bird Whisperer Surveying the Rift Morbid Deal Patrice, Outcast Queen Protective Crow Dran the Farmer Tripwire Trap Coerce Back to Back Nomnom, Epic Epicure Monarch Cloak Citycrusher Gekkota Menace Furious Accusation Aggressive Meeting Bounty Board Finneas and Finneas The True-Sight Map Eris Beastbane One Eye, the Huntress Unlikely Pack Tight-Lipped Ziat's Crackdown Defy Authority Steelwarren Noble Enormous Anura Corrupted Croaker Squash Belief The Hive Falls Invitation Eyes of The Hermit Krogar, Unburdened Rift's Edge Telia, Perfect Timing Altruistic Bonepicker The Beast Slicer Working Together Injustice Seek Refuge Steelwarren Rebel Lystia, Flighty Mistral Sky Race Gareth's Advice Scared Beetender Vara, Decisive Action Svetya, Demand Justice Talir, Looking Forward Eilyn, Battle Ready Queen Corrupted Riftborn Riftbreak Aeda, Heretical Forgemaster Ageless Knight Icy Scrying Listening Bug Marvelous Imperion Master Archivist Mogen, Demagogue Ooze Tower Unstable Hellion Zadia, Fearsome Outcast Zephyrus, Unparalleled Youngblood Guide Boundless Hunger Cuno, Localized Rewind Camrin's Sniper Rifle Deathless Lurker Led Astray Zora, First Responder Ancient Agreement Sparring Session Conscriptor General Rite of Purification Daisuke the Imposing Shade-Drinker Subdue Veena's Masterpiece Tenacious Heron Veena, Rising Queen First Shipment Murgo, Reluctant Councilor Fundraiser Sightless Tunneler Friendly Discount Feral Centipede Crisis of Faith Akalur, Hecaton's Chosen Akalur's Ravager Lost Traveler Proof of the Journey Paranoid Sheriff Well-Traveled Waystone Commander Ironthorn Evelina's Insight Ghodan's Takedown Velok, the Witherflame Alliance of Convenience Untapped Rift Mouth of the Hermit Omniscience The Rending Squall Abhorrent Revival Sky Hive Protector Winter Tomb Protective Embrace Phila, Honey Chef Marrow Cutter View All

Details

Shiftstone Cost
Does not include campaign cost
6,900

Premium Cost
72,000

Influence Requirements
2

Power Sources
25

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
18 28 4

Card Types
26 4 20 0 25

Archetype
Midrange

Added
March 21, 2024

Views
1,701

Eternal Version
Battle Lines

BBCode For Comments

Deck URL

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Comments

MjrBttScratch Eternal Version: 24.06.05
Thanks for posting this deck. I've given it a run tonight, as it's one of the few decks I can actually afford right now, and while it's not astonishing, it's not bad either. I managed to squeak out 4 wins from 20 games. Being a budget deck, it obviously doesn't have a lot of answers to many of the cards I've faced (even in Bronze Expedition III), but occasionally, the stars align, and I manage to draw the cards I need to win in 6-9 turns. For me, Flash Fire is the MVP, from memory, clinching 3 out of 4 wins with an unexpected burst of damage to the face. It wasn't easy, but at least I managed to complete a quest and collect a few chests for a change (which was fun!), rather than constantly grinding out Gauntlet with my other viable deck.
Rainhall Eternal Version: 24.03.14
This looks like an excellent deck for people still building their collection. Thanks for posting!
Recotah Eternal Version: 24.03.14
I appreciate the motivational reply.
bobbysnow Edited Eternal Version: 24.03.14
Hey, happy to see you making decks and welcome to the game.

I have a few generic ideas that can help out with the deck:
1. In an aggro shell Midnight Reprieve is a very nice card to have. The idea is very simple: Nightfall deals 1 damage to the opponent, and draws you a card the next turn. The downside is that the power comes in depleted, but imo it does compensate enough.
2. Having some market access via Caravan Delivery can also come in handy. Again the idea is that you might want to keep there some cards that are situational answers + 1/2 threats in case they don't come off for example a market of: Flash Fire, Bombard and other utility cards, or get something like a copy of:
Karrina, Embercaster or Aggressive Meeting
3. When you can, get some copies of Ossuar Longbow. It's probably one of the more strong fire cards in Expedition right now.
Recotah Edited Eternal Version: 24.03.14
- Midnight Reprieve might fix my mana acceleration problem. Great recommendation! My only hesitation is that it could slow down progression as I do have 8 1 drops already (although this is 0). I will look into it and see what, if anything, I can afford to replace it with.
- Karrina, Embercaster would be great. I just need to save up to afford her. The only question needing answered is finding which set she's in.

Those 2 cards did pique my interest so I am happy to both meet you, sir, and receive your reccommendations.

Update: removed 1 Flash Fire and 1 Sol's Fury. Added 2 Midnight Reprieve.