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Azindel Seems Sweet

Expedition Deck By
mookie

+5

Cost Curve

Type

Faction

Information

A quick brew I've been toying around with to test some cards in the new set.
Update: been climbing in Masters with this, going from ~90 to ~34.

Azindel, Mastermind is a sweet card - 4/4 lifesteal is a respectable statline, and if you get his ultimate off he can represent a ton of value... and if you can reset Azindel with Rune of Relocation, that represents even more sweet, sweet vaaaaalue.

Waystone Core is one of my other favorite cards from the set. It represents five cards over five turns, which is a lot of draw power. It does take a while to get going, but extra maximum power in the meantime is certainly appreciated. This deck doesn't really take advantage of it being fast - most of its spells and units are slow, so keeping power open isn't quite as relevant. Still, seems worth brewing around.

Sinister Rumors recycles Azindel (and other units), while also providing a bit of interaction and disruption.

Repel Darkness is a little niche, but it felt like the deck wanted another few pieces of power. You really want to hit five power. Protecting a unit from removal or negating a Davia, Azurebreaker spell can also be relevant in the lategame. (update: swapped to Conspire - fetching Rune of Relocation to reset Azindel is sweet, as is having actual ramp)

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
29,950

Premium Cost
228,000

Influence Requirements
2 2

Power Sources
16 1 16 8

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
15 27 12 4 13

Card Types
26 4 24 1 25

Contains Cards From Campaigns
Buried Memories [Set1105]
Stormbreak [Set1107]
Hour of Glass [Set1115]

Archetype
Unknown

Updated
July 23, 2021

Added
July 22, 2021

Views
3,335

Eternal Version
Hour of Glass

BBCode For Comments

Deck URL

Revisions (Since last major patch) July 23, 2021


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Comments

Euler007 Eternal Version: 21.07.21
Wish there was something in the market to answer multiple Dichro's Ruin.
mookie Edited Eternal Version: 21.07.21
Ha, the feeling is mutual. Unfortunately, not a lot of options in Shadow for relic interaction. I guess Smuggler's Toll and Undercover Enforcer sort of work, but neither is a card I would be excited to put in the market. If you really want to deal with relics, you'll probably need to switch to a Speed Grafter market. I think the better solution is to just rely on big lifesteal units to deal with the drain.
emobacon Eternal Version: 21.07.21
im putting fall to ruin in the market