The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
Way to go! A couple questions - how often did you get the weapons from kemmo and how often was it relevant to winning the game? My 2nd questions was, any reason for all the 3 ofs instead of 4 ofs? What was the thought process there? And finally - why all the influence fixing for 2 factions? was it hard to hit your influence without rakano stranger and veteran strategist?
Weapon from Kemmo not very often games usually ended under turn 10. He could be replaced. In general I have been favoring 3 ofs to add variety and I only craft 3 legends in case I pull one. I wanted more units over potential depleted power for fixing. Strategist is a problem for aggro and cant be torched. Both Strategist and Stranger make great weapons platforms they are immune to a lot of meta removal being neutral.
LOA - you're definitely a better player than I am so I'll ask - obviously the seats, but why crests in a deck that seems to want to play on curve without undepleted power - is it because of the more midgame units? Or the benefits of being able to scout? I would've thought diplo seals in that situation over crests.
I checked my current history average game length for wins is 8.2. Im sure its not optimal but depleted power would hurt hitting plate or vanquish blade on 5 is often game deciding.