Without further ado: Please remember this is a budget deck though!
Card choice explanations:
Direwood Slasher: Good 4 damage from the start.
District Infantry: Is always good with
Siraf's Beacon, and is a good 3 damage each turn.
Sanctuary Priest: A nice way to gain life and block
Oni Ronin.
Seek Power: Good way to get influence and power off. Try not to get justice sigils so that
Siraf's Beacon can get those for you. Only a 3 of because you generally want to play cards and not look for the influence/power to play them.
Awakened Student: Good permanent buff. Watch out for
Torch. You have no way to get cards back from the void.
Desert Marshal: Silences pesky
Statuary Maidens,
Sandstorm Titans, and generally is a good card to include in anything with Combrei.
Kerendon Steward: There for its deadliness.
Resolute Monk: While it can be torched, its ability is powerful for just a 2 cost unit, in my opinion.
Bleak Basin Guide: A good 4/4 flier. Used with
Siraf's Beacon, it becomes a 7/7 for only 3! :O
Resilient Wagoneer: Its argenport pledge effect is cool and is a good finisher like
Resolute Monk.
Scorpion Wasp: Good to get rid of those pesky aforementioned units, especially if they're attacking. Only if they're attacking.
Siraf's Beacon: Since this deck has a lot of cheap units that can be played before this card, this is the icing on the cake. If you have this in play, 3 or more units, and another power in your hand, depleted or not, you get your empower effects off 2 times, and the beacons stack if you have more of them. That's why you shouldn't try to get justice sigils with
Seek Power. Beacon can only grab the ones in your deck after all. The
District Infantry it gives you is also a nice bonus.
Slay: Good all around removal, even though it's expensive. Used for
Heart of the Vault and others.
Weaknesses:
Black-Sky Harbinger... This seems to be a recurring theme among my decks. I hate this card.
Sandstorm Titan: My
Bleak Basin Guide can't fly with this big thing on the field, and its endurance is annoying.
Statuary Maiden: Generally, my decks usually hate this card.
Strengths: Like many of my decks, it doesn't have much going for it, but please do remember it's a budget deck...
The power base is most definitely adjustable. I only play the seats instead of the banners because you generally want to play a turn one card if possible. I still run
Crownwatch Standard because of its lifesteal effect, even though its transmute effect is expensive. No
Token of Vision because it's always depleted.
I name my decks as follows so that I can search for them easier:
*If it's budget, I'll put budget as the first word. In my words this means commons and uncommons only.
-The key word it's built around, for example, a unit type or mechanic.
-The maximum power cost of the main deck is the 1st number. I don't include the market.
-The next section is the influence requirements. If it has f, t, j, p, or s, and no number before it, it means that this deck requires only 1 of that influence.
*If I have two variations of a deck with different merchants, I'll put f, t, j, p, or s and then "m" for merchant after it.
So if I have a deck like: Grenadin 3 2fs sm, it means that this is a deck based around grenadin, has a maximum power cost in the main deck of 3, costs 2 fire influence and 1 shadow influence, and runs a shadow market.
Update 2/12/19: I decided to remove
Sanctuary Priest because it isn't something I want to draw off the top of my deck when I have no cards in my hand.
Seek Power is there for the occasional influence screw. Plus,
Lost Scroll is there to ramp up. As a rule of thumb you should grab a shadow sigil with Lost Scroll because you want justice sigils in your deck for Beacon.