Remember Argenport Midrange?
It's still good!
I never really liked the more justice focused AP Mid decks, and there's just something satisfying about throwing huge threats at your opponent until they stop moving.
Marionette Cross is sick, it can be kind of iffy in multiples but that doesn't come up that often and you only really need one for the purposes of the card. Also, curving
Marionette Cross into
Inquisitor's Blade is great.
I've been really happy with
Blackhall Warleader. It either eats removal which makes your later game haymakers more likely to survive, or connects and buffs all your dudes as you draw them, which is great utility for a 2-drop. Not to mention it can be picked up off of
Tavrod, Auric Broker and played as a cheap threat later in the game.
(All that stuff is still true, I just found that dealing with
Sandstorm Titans was really essential and I needed more ways to deal with it, and
Blackhall Warleader almost never ended up being a card that won the game for me, even if it was a decent removal magnet.)
Sheriff Marley is a great card for generating hard to deal with units to carry weapons, and is a great body on her own. She does a great job of shoring up some of the problems the deck can tend to have with drawing nothing but weapons with nothing to play them on.
Tavrod, Auric Broker is still great, hits on Minotaurs sometimes and almost always grabs a weapon, and it's still just a big boi. If he sticks on the board for a few turns it's pretty hard to lose.
I decided against Auric Interregator, which may have been a mistake, but I felt it was just kind of mediocre most of the time and there were better options.
The deck's been doing fantastic for me, and if you're into Midrange definitely try it out.
If you want to try Sheriff out though go ahead, it's got some cool stuff going on with Tavrod what with being a minotaur and all.